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UIView animateWithDuration and UIProgressView setProgress

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I want to animate my UIProgressView progression from 0 to 1 during 10 seconds.

Code:

[UIView animateWithDuration:10.0 animations:^{     [_myProgressView setProgress:1 animated:YES]; } completion:(BOOL finished)^{     if (finished) NSLog(@"animation finished); }]; 

Animation is working fine except that completion and NSLog are always called instantly.

I tried animateWithDuration: withDelay: but the delay is not respected and executed immediately.

Has anyone encountered the same problem?

Thanks for you help.

like image 303
NtskX Avatar asked May 22 '14 09:05

NtskX


2 Answers

Its an old problem but I am still posting the solution here. The solution turned out to be really simple. All you need to do is:

[_myProgressView setProgress:1]; [UIView animateWithDuration:10.0 animations:^{     [_myProgressView layoutIfNeeded]; } completion:^(BOOL finished){     if (finished) NSLog(@"animation finished"); }]; 

Here is a good explanation for why things were working incorrectly for you: http://blog.spacemanlabs.com/2012/08/premature-completion-an-embarrassing-problem/

So you can not use setProgress:animated: method to animate the progress view and get your desired behaviour of completion block as well. However, just setting progress inside the block will not animate it, since progress is not an animatable property.

Refer to apple documentation which says its necessary for the property to be animatable: https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIView_Class/#//apple_ref/occ/clm/UIView/animateWithDuration:animations:

So you just update the value of progress property outside the animate block and do the layout of the view inside the animate block.

like image 148
paresh Avatar answered Sep 21 '22 20:09

paresh


None of these answers really worked for me. I was able to get the progress to animate, but for some reason it had a delay in the beginning (especially for longer durations).

The key for me, was to call layoutIfNeeded inside an animation block and wait on the completion before doing the 2nd animation. This code is called from viewDidLoad. With the following code, I was able to achieve a perfectly smooth timer animation.

// For some reason, the first layoutIfNeeded() needs to be wrapped in an animation block, even though it is supposedly a synchronous call.  Otherwise, the progress just jumps right to 100% UIView.animate(withDuration: 0.0, animations: {     self.progressView.layoutIfNeeded() }, completion: { finished in     self.progressView.progress = 1.0      UIView.animate(withDuration: self.timerDuration, delay: 0.0, options: [.curveLinear], animations: {         self.progressView.layoutIfNeeded()     }, completion: { finished in         print("animation completed")     }) }) 
like image 45
kwahn Avatar answered Sep 23 '22 20:09

kwahn