Link for previous question: UITextField text jumps
Briefly:
I have ViewController
with 2 UITextField
elements. When loginField is firstResponder, after
self.passwordField.becomeFirstResponder()
text in login field jumps to the top left corner and back. And what's more strange: this glitch reproduces only first time, then you need recreate ViewController
to observe this behavior
Here is video of the glitch http://tinypic.com/player.php?v=6nsemw%3E&s=8#.VgVb3cuqpHx
func textFieldShouldReturn(textField: UITextField) -> Bool {
if textField === self.loginField {
self.loginField.resignFirstResponder()
// Shitty workaround. Hi, Apple!
self.loginField.setNeedsLayout()
self.loginField.layoutIfNeeded()
self.passwordField.becomeFirstResponder()
return false
}
return true
}
Is there anybody who has been stucked with this bug? Any suggestions?
My main view is UIScrollView, for which I change bottom space to superview, so user can scroll all the content even when keyboard is shown
func keyboardWillShow(notification : NSNotification) {
let keyboardInfo = notification.userInfo!
let keyboardFrame = keyboardInfo[UIKeyboardFrameEndUserInfoKey]!.CGRectValue
let animDuration = keyboardInfo[UIKeyboardAnimationDurationUserInfoKey]!.doubleValue!
UIView.animateWithDuration(animDuration, animations: {
self.scrollViewBottom.constant = keyboardFrame.height
self.view.layoutIfNeeded()
let offsetY = CGRectGetMaxY(self.loginButton.frame) + 10 - self.scrollView.frame.height
if offsetY > 0 {
self.scrollView.contentOffset = CGPointMake(0, offsetY)
}
})
}
func keyboardWillHide(notification : NSNotification) {
self.scrollViewBottom.constant = 0
self.view.layoutIfNeeded()
}
As I discovered keyboard notifications in iOS7, 8 and 9 very differ. So, in iOS 9 notifications are sent while changing firstResponder even if keyboard will not Show/Hide. Also, when I change firstResponder with tapping on textField (not tapping Next on keyboard which is handled by my code), there is only KeyboardWillShow notification and no KeyboardWillHide. And as for me, userInfo has some trash frame values, here is log when changing first responder using next button (works ok, without glitches):
2015-10-07 12:54:13.870 keyboardWillHide: [UIKeyboardFrameBeginUserInfoKey: NSRect: {{0, 352}, {320, 216}}, UIKeyboardCenterBeginUserInfoKey: NSPoint: {160, 460}, UIKeyboardFrameEndUserInfoKey: NSRect: {{0, 568}, {320, 216}}, UIKeyboardCenterEndUserInfoKey: NSPoint: {160, 676}, UIKeyboardAnimationDurationUserInfoKey: 0.25, UIKeyboardIsLocalUserInfoKey: 1, UIKeyboardBoundsUserInfoKey: NSRect: {{0, 0}, {320, 216}}, UIKeyboardAnimationCurveUserInfoKey: 7] 2015-10-07 12:54:13.896 keyboardWillShow: [UIKeyboardFrameBeginUserInfoKey: NSRect: {{0, 352}, {320, 216}}, UIKeyboardCenterBeginUserInfoKey: NSPoint: {160, 460}, UIKeyboardFrameEndUserInfoKey: NSRect: {{0, 352}, {320, 216}}, UIKeyboardCenterEndUserInfoKey: NSPoint: {160, 460}, UIKeyboardAnimationDurationUserInfoKey: 0.25, UIKeyboardIsLocalUserInfoKey: 1, UIKeyboardBoundsUserInfoKey: NSRect: {{0, 0}, {320, 216}}, UIKeyboardAnimationCurveUserInfoKey: 7]
And here is log when I tap on the second textField:
2015-10-07 12:55:13.879 keyboardWillShow:[UIKeyboardFrameBeginUserInfoKey: NSRect: {{0, 352}, {320, 216}}, UIKeyboardCenterBeginUserInfoKey: NSPoint: {160, 460}, UIKeyboardFrameEndUserInfoKey: NSRect: {{0, 352}, {320, 216}}, UIKeyboardCenterEndUserInfoKey: NSPoint: {160, 460},
UIKeyboardAnimationDurationUserInfoKey: 0.25, UIKeyboardIsLocalUserInfoKey: 1, UIKeyboardBoundsUserInfoKey: NSRect: {{0, 0}, {320, 216}}, UIKeyboardAnimationCurveUserInfoKey: 7]
I discovered that I have another Keyboard Controller that receives keyboard notifications and make some animations. That's where the problem lies
Based on your edited question I can see this, when you tap next button on keyboard:
resignFirstResponder()
and then becomeFirstResponder()
. This calls keyboardWillHide
notification and then keyboardWillShow
notificationkeyboardWillHide
you have self.view.layoutIfNeeded()
which layouts the view (and subviews - textfields) without animation. Because of this the textfield layout is "fixed" and when you do animation in keyboardWillShow
the text in textfield doesn't "jump" anymore, because you did layout in keyboardWillHide
.
But when you just tap another textfield, only keyboardWillShow
is called, layout is not "fixed" in textfield and when you animate the view, the text does a "jump" animation.
That's why it doesn't jump when you tap next on keyboard but it does jump when you just tap another textfield.
So I would advise to change it to this:
func textFieldShouldReturn(textField: UITextField) -> Bool {
if textField === self.loginField {
self.passwordField.becomeFirstResponder()
return false
}
return true
}
func keyboardWillShow(notification : NSNotification) {
let keyboardInfo = notification.userInfo!
let keyboardFrame = keyboardInfo[UIKeyboardFrameEndUserInfoKey]!.CGRectValue
let animDuration = keyboardInfo[UIKeyboardAnimationDurationUserInfoKey]!.doubleValue!
self.loginField.layoutIfNeeded()
self.passwordField.layoutIfNeeded()
if keyboardFrame.height != self.scrollViewBottom.constant {
UIView.animateWithDuration(animDuration, animations: {
self.scrollViewBottom.constant = keyboardFrame.height
self.view.layoutIfNeeded()
let offsetY = CGRectGetMaxY(self.loginButton.frame) + 10 - self.scrollView.frame.height
if offsetY > 0 {
self.scrollView.contentOffset = CGPointMake(0, offsetY)
}
})
}
}
Tnx to haluzak:
func textFieldShouldReturn(textField: UITextField) -> Bool {
if textField === self.loginField {
self.passwordField.becomeFirstResponder()
return false
}
return true
}
func keyboardWillShow(notification : NSNotification) {
let keyboardInfo = notification.userInfo!
let keyboardFrame = keyboardInfo[UIKeyboardFrameEndUserInfoKey]!.CGRectValue
let animDuration = keyboardInfo[UIKeyboardAnimationDurationUserInfoKey]!.doubleValue!
UIView.performWithoutAnimation({
self.loginField.layoutIfNeeded()
self.passwordField.layoutIfNeeded()
})
if keyboardFrame.height != self.scrollViewBottom.constant {
UIView.animateWithDuration(animDuration, animations: {
self.scrollViewBottom.constant = keyboardFrame.height
self.view.layoutIfNeeded()
let offsetY = CGRectGetMaxY(self.loginButton.frame) + 10 - self.scrollView.frame.height
if offsetY > 0 {
self.scrollView.contentOffset = CGPointMake(0, offsetY)
}
})
}
}
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