I'm trying to create a UISlider
that lets you choose from an array of numbers. Each slider position should be equidistant and the slider should snap to each position, rather than smoothly slide between them. (This is the behavior of the slider in Settings
> General
> Text Size
, which was introduced in iOS 7.)
The numbers I want to choose from are: -3, 0, 2, 4, 7, 10, and 12.
(I'm very new to Objective-C, so a complete code example would be much more helpful than a code snippet. =)
Some of the other answers work, but this will give you the same fixed space between every position in your slider. In this example you treat the slider positions as indexes to an array which contains the actual numeric values you are interested in.
@interface MyViewController : UIViewController { UISlider *slider; NSArray *numbers; } @end @implementation MyViewController - (void)viewDidLoad { [super viewDidLoad]; slider = [[UISlider alloc] initWithFrame:self.view.bounds]; [self.view addSubview:slider]; // These number values represent each slider position numbers = @[@(-3), @(0), @(2), @(4), @(7), @(10), @(12)]; // slider values go from 0 to the number of values in your numbers array NSInteger numberOfSteps = ((float)[numbers count] - 1); slider.maximumValue = numberOfSteps; slider.minimumValue = 0; // As the slider moves it will continously call the -valueChanged: slider.continuous = YES; // NO makes it call only once you let go [slider addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged]; } - (void)valueChanged:(UISlider *)sender { // round the slider position to the nearest index of the numbers array NSUInteger index = (NSUInteger)(slider.value + 0.5); [slider setValue:index animated:NO]; NSNumber *number = numbers[index]; // <-- This numeric value you want NSLog(@"sliderIndex: %i", (int)index); NSLog(@"number: %@", number); }
I hope that helps, good luck.
class MySliderStepper: UISlider { private let values: [Float] private var lastIndex: Int? = nil let callback: (Float) -> Void init(frame: CGRect, values: [Float], callback: @escaping (_ newValue: Float) -> Void) { self.values = values self.callback = callback super.init(frame: frame) self.addTarget(self, action: #selector(handleValueChange(sender:)), for: .valueChanged) let steps = values.count - 1 self.minimumValue = 0 self.maximumValue = Float(steps) } required init?(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented") } @objc func handleValueChange(sender: UISlider) { let newIndex = Int(sender.value + 0.5) // round up to next index self.setValue(Float(newIndex), animated: false) // snap to increments let didChange = lastIndex == nil || newIndex != lastIndex! if didChange { lastIndex = newIndex let actualValue = self.values[newIndex] self.callback(actualValue) } } }
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