I am using a UISegmentedControl
inside a UIToolBar
as button. I can't use a normal UIButtonBarItem
, because I need to set the tintColor
and support iOS 4.3.
So I'm using following code:
UISegmentedControl* searchButton = [[UISegmentedControl alloc] initWithItems:[NSArray arrayWithObjects:@"", nil]];
[searchButton setImage:[UIImage imageNamed:@"search_picto"] forSegmentAtIndex:0];
searchButton.momentary = YES;
searchButton.segmentedControlStyle = UISegmentedControlStyleBar;
searchButton.tintColor = [UIColor colorWithRed:0.27 green:0.60 blue:0.20 alpha:1.00];
[searchButton addTarget:self action:@selector(actionSearch:) forControlEvents:UIControlEventValueChanged];
This works great, but is there a way I can have a Text / Title next to my image? The method setTitle: removes the image. There must be a other way...
Thanks for your help.
--
Edit:
I decided to add the text directly onto the UIImageView
like this:
NSString* label = @"My Label";
UIImage* image = [self addText:label toImage:[UIImage imageNamed:@"icon"]];
[_segmentedControl insertSegmentWithImage:image atIndex:0 animated:NO];
[_segmentedControl setWidth:image.size.width + 10]; // add some margin on the right
- (UIImage *)addText:(NSString *)text toImage:(UIImage *)image {
UIFont* font = [UIFont boldSystemFontOfSize: 12];
CGSize expectedSize = [text sizeWithFont:font];
[self retinaAwareUIGraphicsBeginImageContext:CGSizeMake(image.size.width + expectedSize.width + 10, image.size.height)];
[image drawAtPoint: CGPointZero];
[[UIColor whiteColor] set];
[text drawAtPoint: CGPointMake(30, 2) withFont:font];
image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
- (void)retinaAwareUIGraphicsBeginImageContext:(CGSize) size {
CGFloat scale = -1.0;
if (scale<0.0) {
UIScreen *screen = [UIScreen mainScreen];
if ([[[UIDevice currentDevice] systemVersion] floatValue] >= 4.0) {
scale = [screen scale];
}
else {
scale = 0.0;
}
}
if (scale>0.0) {
UIGraphicsBeginImageContextWithOptions(size, NO, scale);
}
else {
UIGraphicsBeginImageContext(size);
}
}
You can do it:
add category for UIImage:
in UIImage+UISegmentIconAndText.h
@interface UIImage (UISegmentIconAndText)
+ (id) imageFromImage:(UIImage*)image string:(NSString*)string color:(UIColor*)color;
+ (id) imageFromImage:(UIImage*)image string:(NSString*)string color:(UIColor*)color position:(NSString*)position;
@end
in UIImage+UISegmentIconAndText.m
#import "UIImage+UISegmentIconAndText.h"
@implementation UIImage (UISegmentIconAndText)
+ (id) imageFromImage:(UIImage*)image string:(NSString*)string color:(UIColor*)color
{
UIFont *font = [UIFont systemFontOfSize:16.0];
CGSize expectedTextSize = [string sizeWithAttributes:@{NSFontAttributeName: font}];
int width = expectedTextSize.width + image.size.width + 5;
int height = MAX(expectedTextSize.height, image.size.width);
CGSize size = CGSizeMake((float)width, (float)height);
UIGraphicsBeginImageContextWithOptions(size, NO, 0);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetFillColorWithColor(context, color.CGColor);
int fontTopPosition = (height - expectedTextSize.height) / 2;
CGPoint textPoint = CGPointMake(image.size.width + 5, fontTopPosition);
[string drawAtPoint:textPoint withAttributes:@{NSFontAttributeName: font}];
// Images upside down so flip them
CGAffineTransform flipVertical = CGAffineTransformMake(1, 0, 0, -1, 0, size.height);
CGContextConcatCTM(context, flipVertical);
CGContextDrawImage(context, (CGRect){ {0, (height - image.size.height) / 2}, {image.size.width, image.size.height} }, [image CGImage]);
UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;
}
@end
in your code implement Segment:
UIImage *imageWithText = [UIImage imageFromImage:[UIImage imageNamed:@"images/jobaids_tab_icon"] string:@"Hello", nil) color:[UIColor whiteColor]];
[_segmentedController setImage:imageWithText forSegmentAtIndex:0];
Swift 5.x
extension UIImage {
class func textEmbededImage(image: UIImage, string: String, color:UIColor, imageAlignment: Int = 0, segFont: UIFont? = nil) -> UIImage {
let font = segFont ?? UIFont.systemFont(ofSize: 16.0)
let expectedTextSize: CGSize = (string as NSString).size(withAttributes: [NSAttributedString.Key.font: font])
let width: CGFloat = expectedTextSize.width + image.size.width + 5.0
let height: CGFloat = max(expectedTextSize.height, image.size.width)
let size: CGSize = CGSize(width: width, height: height)
UIGraphicsBeginImageContextWithOptions(size, false, 0)
let context: CGContext = UIGraphicsGetCurrentContext()!
context.setFillColor(color.cgColor)
let fontTopPosition: CGFloat = (height - expectedTextSize.height) / 2.0
let textOrigin: CGFloat = (imageAlignment == 0) ? image.size.width + 5 : 0
let textPoint: CGPoint = CGPoint.init(x: textOrigin, y: fontTopPosition)
string.draw(at: textPoint, withAttributes: [NSAttributedString.Key.font: font])
let flipVertical: CGAffineTransform = CGAffineTransform(a: 1, b: 0, c: 0, d: -1, tx: 0, ty: size.height)
context.concatenate(flipVertical)
let alignment: CGFloat = (imageAlignment == 0) ? 0.0 : expectedTextSize.width + 5.0
context.draw(image.cgImage!, in: CGRect.init(x: alignment, y: ((height - image.size.height) / 2.0), width: image.size.width, height: image.size.height))
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage!
}
}
Example of usage:
segmentedControl.setImage(
UIImage.textEmbededImage(
image: UIImage(systemName: "photo")!,
string: "Standard",
color: .black
),
forSegmentAt: 0
)
Swift 5
For those of us who like to use modern API wherever it is possible:
extension UIImage {
static func textEmbeded(image: UIImage,
string: String,
isImageBeforeText: Bool,
segFont: UIFont? = nil) -> UIImage {
let font = segFont ?? UIFont.systemFont(ofSize: 16)
let expectedTextSize = (string as NSString).size(withAttributes: [.font: font])
let width = expectedTextSize.width + image.size.width + 5
let height = max(expectedTextSize.height, image.size.width)
let size = CGSize(width: width, height: height)
let renderer = UIGraphicsImageRenderer(size: size)
return renderer.image { context in
let fontTopPosition: CGFloat = (height - expectedTextSize.height) / 2
let textOrigin: CGFloat = isImageBeforeText
? image.size.width + 5
: 0
let textPoint: CGPoint = CGPoint.init(x: textOrigin, y: fontTopPosition)
string.draw(at: textPoint, withAttributes: [.font: font])
let alignment: CGFloat = isImageBeforeText
? 0
: expectedTextSize.width + 5
let rect = CGRect(x: alignment,
y: (height - image.size.height) / 2,
width: image.size.width,
height: image.size.height)
image.draw(in: rect)
}
}
}
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