I am trying to make a view that lets a user draw with their finger. I have a png made in Pixelmator of the brush. My drawRect: method looks like this:
- (void)drawRect:(CGRect)rect
{
NSAssert(brush != nil, @"");
for (UITouch *touch in touchesNeedingDrawing)
{
//Draw the touch
[brush drawInRect:CGRectWithPoints([touch locationInView:self], [touch previousLocationInView:self]) blendMode:0 alpha:1];
}
[touchesNeedingDrawing removeAllObjects];
}
The brush image is a png with transparency, but when I run the app, there is no transparency. Does anyone know why, and how to fix it?
Edit:
I discovered that the image is transparent, but when I call drawInRect
, the image draws the transparent pixels as the background color of the view. Is there a CGBlendMode I can use to fix this?
Solution is very simple, testes on my own project. In class which you updated with custom - (void)drawRect:(CGRect)rect
set in -(id)init
background color for self
[self setBackgroundColor:[UIColor clearColor]];
And thats all. Tested on my project.
It seems like it could be taking the current fill color of the context.
Try setting the fill color for the context with CGContextSetFillColorWithColor() to [UIColor clearColor].CGColor
If that doesn't work, the only other solution that is simple and shouldn't have a performance hit is to have 2 views:
Note: You shouldn't need to mess with the blend mode to make this work. You should be able to use the default drawInRect: method
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With