In my application, I have created a CALayer
(with a few sublayers - the CALayer is composed of shapes added as sublayers).
I am trying to create a UIImage
that I will be able to upload to a server (I have the code for this). However, I can't figure out how to add the CALayer
to a UIImage
.
Is this possible?
Working with UIViews happens on the main thread, it means it is using CPU power. CALayer: Layers on other hand have simpler hierarchy. That means they are faster to resolve and quicker to draw on the screen. There is no responder chain overhead unlike with views.
Once a UIImage is created, the image data is loaded into memory and no longer connected to the file on disk. As such, the file can be deleted or modified without consequence to the UIImage and there is no way of getting the source path from a UIImage.
UIImage contains the data for an image. UIImageView is a custom view meant to display the UIImage .
An object that manages image data in your app.
Sounds like you want to render your layer into a UIImage. In that case, the method below should do the trick. Just add this to your view or controller class, or create a category on CALayer.
Obj-C
- (UIImage *)imageFromLayer:(CALayer *)layer { UIGraphicsBeginImageContextWithOptions(layer.frame.size, NO, 0); [layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *outputImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return outputImage; }
Swift
func imageFromLayer(layer:CALayer) -> UIImage { UIGraphicsBeginImageContextWithOptions(layer.frame.size, layer.isOpaque, 0) layer.render(in: UIGraphicsGetCurrentContext()!) let outputImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return outputImage! }
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