I am opening the camera with UIImagePickerControllerSourceTypeCamera
and a custom cameraOverlayView
so I can take multiple photos without the "Use Photo" step.
This is working great, but there is a memory leak in the save photo function. Through a lot of debugging and research I have narrowed it down to the UIGraphicsGetImageFromCurrentImageContext
function.
Here is a snippet of code where it happens:
UIGraphicsBeginImageContextWithOptions(timestampedImage.frame.size, timestampedImage.opaque, [[UIScreen mainScreen] scale]);
[[timestampedImage layer] renderInContext:UIGraphicsGetCurrentContext()];
UIImage *finalTimestampImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
I have scoured the internet and it seems that the UIGraphicsGetImageFromCurrentImageContext()
function (quoted from this SO question) "returns a new autoreleased UIImage
and points the finalTimestampImage
ivar to it. The previously allocated UIImage
is never actually released, the variable to it is just repointed to somewhere else."
I've tried so many solutions that have apparently worked for others:
Adding timestampedImage.layer.contents = nil;
after UIGraphicsEndImageContext
Adding CGContextRef context = UIGraphicsGetCurrentContext();
and CGContextRelease(context);
after UIGraphicsEndImageContext
Wrapping the above snippet in an NSAutoreleasePool
Wrapping the entire saveThisPhoto
function in an NSAutoreleasePool
Creating an NSAutoreleasePool
when the camera pops up and calling the [pool release]
when didReceiveMemoryWarning
is called
Closing the camera popup when didReceiveMemoryWarning
is called, hoping it will clear the pool
Every possibly combination of the above
Yet everything I try, when I take photos I can see the Memory Utilized
rising and not falling when I'm repeatedly taking photos on the device.
Does anyone know how I can release the autorelease object created by UIGraphicsGetImageFromCurrentImageContext
?
Alternatively, is there an alternative way to make a UIImage
out of an UIImageView
?
Edit:
Here are the full functions as requested. There's a lot of extra releasing added in there just to try make sure everything is cleaned up. I have gone through and tested for the memory leak with each code block in saveThisPhoto
systematically, and it only occurs when the UIGraphicsGetImageFromCurrentImageContext
block (snippet above) is run.
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
NSLog(@"SAVING PHOTO");
[self saveThisPhoto:info];
picker = nil;
[picker release];
info = nil;
[info release];
}
- (void)saveThisPhoto:(NSDictionary *)info {
// Get photo count for filename so we're not overriding photos
int photoCount = 0;
if ([[NSUserDefaults standardUserDefaults] objectForKey:@"photocount"]) {
photoCount= [[[NSUserDefaults standardUserDefaults] objectForKey:@"photocount"] intValue];
photoCount++;
}
[[NSUserDefaults standardUserDefaults] setObject:[NSString stringWithFormat:@"%d", photoCount] forKey:@"photocount"];
[[NSUserDefaults standardUserDefaults] synchronize];
// Obtaining saving path
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *fileName = [NSString stringWithFormat:@"ri_%d.jpg", photoCount];
NSString *fileNameThumb = [NSString stringWithFormat:@"ri_%d_thumb.jpg", photoCount];
NSString *imagePath = [documentsDirectory stringByAppendingPathComponent:fileName];
NSString *imagePathThumb = [documentsDirectory stringByAppendingPathComponent:fileNameThumb];
// Extracting image from the picker and saving it
NSString *mediaType = [info objectForKey:UIImagePickerControllerMediaType];
// SAVE TO IPAD AND DB
if ([mediaType isEqualToString:@"public.image"]){
// Get Image
UIImage *editedImage = [info objectForKey:UIImagePickerControllerOriginalImage];
// Figure out image orientation
CGSize resizedSize;
CGSize thumbSize;
if (editedImage.size.height > editedImage.size.width) {
resizedSize = CGSizeMake(480, 640);
thumbSize = CGSizeMake(150, 200);
} else {
resizedSize = CGSizeMake(640, 480);
thumbSize = CGSizeMake(150, 113);
}
// MAKE NORMAL SIZE IMAGE
UIImage *editedImageResized = [editedImage resizedImage:resizedSize interpolationQuality:0.8];
// clean up the one we won't use any more
editedImage = nil;
[editedImage release];
// ADD TIMESTAMP TO IMAGE
// make the view
UIImageView *timestampedImage = [[UIImageView alloc] initWithImage:editedImageResized];
CGRect thisRect = CGRectMake(editedImageResized.size.width - 510, editedImageResized.size.height - 30, 500, 20);
// clean up
editedImageResized = nil;
[editedImageResized release];
// make the label
UILabel *timeLabel = [[UILabel alloc] initWithFrame:thisRect];
timeLabel.textAlignment = UITextAlignmentRight;
timeLabel.textColor = [UIColor yellowColor];
timeLabel.backgroundColor = [UIColor clearColor];
timeLabel.font = [UIFont fontWithName:@"Arial Rounded MT Bold" size:(25.0)];
timeLabel.text = [self getTodaysDateDatabaseFormat];
[timestampedImage addSubview:timeLabel];
// clean up what we won't use any more
timeLabel = nil;
[timeLabel release];
// make UIIMage out of the imageview -- MEMORY LEAK LOOKS LIKE IT IS IN THIS BLOCK
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
UIGraphicsBeginImageContextWithOptions(timestampedImage.frame.size, timestampedImage.opaque, [[UIScreen mainScreen] scale]);
[[timestampedImage layer] renderInContext:UIGraphicsGetCurrentContext()];
UIImage *finalTimestampImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
timestampedImage.layer.contents = nil;
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextRelease(context);
// clean up the one we won't use any more
timestampedImage = nil;
[timestampedImage release];
// SAVE NORMAL SIZE IMAGE TO DOCUMENTS FOLDER
NSData *webDataResized = UIImageJPEGRepresentation(finalTimestampImage, 1.0); // JPG
[webDataResized writeToFile:imagePath atomically:YES];
// clean up the one we won't use any more
finalTimestampImage = nil;
[finalTimestampImage release];
[pool release]; // to get rid of the context image that is stored
// SAVE TO DATABASE
[sqlite executeNonQuery:@"INSERT INTO inspection_images (agentid,groupid,inspectionid,areaid,filename,filenamethumb,filepath,orderid,type) VALUES (?, ?, ?, ?, ?, ?, ?, ?,?) ",
[NSNumber numberWithInt:loggedIn],
[NSNumber numberWithInt:loggedInGroup],
myInspectionID,
[[tableData objectAtIndex:alertDoMe] objectForKey:@"areaid"],
fileName,
fileNameThumb,
documentsDirectory,
[NSNumber numberWithInt:photoCount],
[NSNumber numberWithInt:isPCR]
];
// Clean up
webDataResized = nil;
[webDataResized release];
} else {
NSLog(@">>> IMAGE ***NOT*** SAVED");
}
NSLog(@"IMAGE SAVED - COMPLETE");
info = nil;
[info release];
}
You're setting your variables to nil before releasing them, and some are already auto released.
Normally when using release you should release and them set to nil.
[var release]
var = nil;
But in some of these you should not be calling release.
The following one is your main culprit.
// clean up the one we won't use any more
timestampedImage = nil;
[timestampedImage release];
// SAVE NORMAL SIZE IMAGE TO DOCUMENTS FOLDER
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