I want to round my right corners, but only works for Left corners
let path = UIBezierPath(roundedRect: view.bounds, byRoundingCorners: [UIRectCorner.TopLeft, UIRectCorner.TopRight], cornerRadii: CGSizeMake(20.0, 20.0))
let maskLayer = CAShapeLayer()
maskLayer.path = path.CGPath
view.layer.mask = maskLayer
view.layer.masksToBounds = true
The problem is that you're getting the view's bounds before it's been resized for the current device. It's larger than it will be later when it appears on screen, so the right side of your rounded rect is off the right side of the screen.
You need to create path
and set maskLayer.path
later, after the view has been resized, which means during or after the layout phase of the run loop. So either subclass the view and do it in the view's layoutSubviews
method, or do it in the view controller's viewDidLayoutSubviews
method.
Swift 3
It works for me !
override func layoutSubviews() {
super.layoutSubviews()
DispatchQueue.main.async {
self.containerView.roundCorners(corners: [.topRight,.topLeft], radius: 25)
self.containerView.layer.masksToBounds = true
}
self.layoutIfNeeded()
}
You can check the method "roundCorners" here : https://stackoverflow.com/a/41217863/3687902
If you are tried to set the RoundingCorners for View which are design on Storyboard OR Xib then please set the corner and MaskLayer.path into below method.
override func viewDidLayoutSubviews() {
// here you can write the code...
}
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