I am attempting to create three shapes: a Circle, Square & Triangle. I have created the circle & square, but am unable to create the triangle. My biggest issue is to keep all three shapes in the center of the screen. The circle and square are fine, but when I attempt to make the triangle it does not work. I am also trying to make the triangle look like a "play button" so that the "tip" of the triangle is facing to the right. Here is the code.
func trainglePathWithCenter(center: CGPoint, side: CGFloat) -> UIBezierPath {
let path = UIBezierPath()
let startX = center.x - side / 2
let startY = center.y - side / 2
path.move(to: CGPoint(x: startX, y: startY))
path.addLine(to: CGPoint(x: startX, y: startY - side))
path.addLine(to: CGPoint(x: startX + side, y: startY + side/2))
path.close()
return path
}
func circlePathWithCenter(center: CGPoint, radius: CGFloat) -> UIBezierPath {
let circlePath = UIBezierPath()
circlePath.addArc(withCenter: center, radius: radius, startAngle: -CGFloat(M_PI), endAngle: -CGFloat(M_PI/2), clockwise: true)
circlePath.addArc(withCenter: center, radius: radius, startAngle: -CGFloat(M_PI/2), endAngle: 0, clockwise: true)
circlePath.addArc(withCenter: center, radius: radius, startAngle: 0, endAngle: CGFloat(M_PI/2), clockwise: true)
circlePath.addArc(withCenter: center, radius: radius, startAngle: CGFloat(M_PI/2), endAngle: CGFloat(M_PI), clockwise: true)
circlePath.close()
return circlePath
}
func squarePathWithCenter(center: CGPoint, side: CGFloat) -> UIBezierPath {
let squarePath = UIBezierPath()
let startX = center.x - side / 2
let startY = center.y - side / 2
squarePath.move(to: CGPoint(x: startX, y: startY))
squarePath.addLine(to: squarePath.currentPoint)
squarePath.addLine(to: CGPoint(x: startX + side, y: startY))
squarePath.addLine(to: squarePath.currentPoint)
squarePath.addLine(to: CGPoint(x: startX + side, y: startY + side))
squarePath.addLine(to: squarePath.currentPoint)
squarePath.addLine(to: CGPoint(x: startX, y: startY + side))
squarePath.addLine(to: squarePath.currentPoint)
squarePath.close()
return squarePath
}
Where am I going wrong with the geometry for the triangle?
You subtracted when you need to add. Remember, +Y
is down.
Change:
path.addLine(to: CGPoint(x: startX, y: startY - side))
To:
path.addLine(to: CGPoint(x: startX, y: startY + side))
Here it is running in a Playground:
Here's the full code for the Playground demo:
class Custom: UIView {
override func draw(_ rect: CGRect) {
let path = trainglePathWithCenter(center: self.center, side: self.bounds.width / 2)
path.stroke()
}
func trainglePathWithCenter(center: CGPoint, side: CGFloat) -> UIBezierPath {
let path = UIBezierPath()
let startX = center.x - side / 2
let startY = center.y - side / 2
path.move(to: CGPoint(x: startX, y: startY))
path.addLine(to: CGPoint(x: startX, y: startY + side))
path.addLine(to: CGPoint(x: startX + side, y: startY + side/2))
path.close()
return path
}
}
let custom = Custom(frame: CGRect(x: 0, y: 0, width: 200, height: 200))
custom.backgroundColor = .white
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With