The detection pattern is identical to the Objective-C style.
You need to detect whether the current active runtime has the ability to instantiate this class
if objc_getClass("UIAlertController") != nil {
println("UIAlertController can be instantiated")
//make and use a UIAlertController
}
else {
println("UIAlertController can NOT be instantiated")
//make and use a UIAlertView
}
Don't try and work out this based on the OS version. You need to detect abilities NOT OS.
EDIT
The original detector for this answer NSClassFromString("UIAlertController")
fails under -O
optimisation so its been changed to the current version which does work for Release builds
EDIT 2
NSClassFromString
is working at all optimisations in Xcode 6.3/Swift 1.2
For non-swift code, pure objective-C do this
if ([UIAlertController class])
{
// use UIAlertController
UIAlertController *alert= [UIAlertController
alertControllerWithTitle:@"Enter Folder Name"
message:@"Keep it short and sweet"
preferredStyle:UIAlertControllerStyleAlert];
UIAlertAction* ok = [UIAlertAction actionWithTitle:@"OK" style:UIAlertActionStyleDefault
handler:^(UIAlertAction * action){
//Do Some action here
UITextField *textField = alert.textFields[0];
NSLog(@"text was %@", textField.text);
}];
UIAlertAction* cancel = [UIAlertAction actionWithTitle:@"Cancel" style:UIAlertActionStyleDefault
handler:^(UIAlertAction * action) {
NSLog(@"cancel btn");
[alert dismissViewControllerAnimated:YES completion:nil];
}];
[alert addAction:ok];
[alert addAction:cancel];
[alert addTextFieldWithConfigurationHandler:^(UITextField *textField) {
textField.placeholder = @"folder name";
textField.keyboardType = UIKeyboardTypeDefault;
}];
[self presentViewController:alert animated:YES completion:nil];
}
else
{
// use UIAlertView
UIAlertView* dialog = [[UIAlertView alloc] initWithTitle:@"Enter Folder Name"
message:@"Keep it short and sweet"
delegate:self
cancelButtonTitle:@"Cancel"
otherButtonTitles:@"OK", nil];
dialog.alertViewStyle = UIAlertViewStylePlainTextInput;
dialog.tag = 400;
[dialog show];
}
I was annoyed that I kept having to write out both situations, so I wrote a compatible UIAlertController that works for iOS 7 as well so I just threw it up on GitHub. I did my best to replicate the (much better) methods of adding buttons and actions of the UIAlertController. Works with both Objective-C and Swift. I'm posting this as I found this question when searching on Google and figured it could be helpful for others.
https://github.com/BayPhillips/compatible-alert-controller
You can resolve your issue using this code :-
var device : UIDevice = UIDevice.currentDevice()!;
var systemVersion = device.systemVersion;
var iosVerion : Float = systemVersion.bridgeToObjectiveC().floatValue;
if(iosVerion < 8.0) {
let alert = UIAlertView()
alert.title = "Noop"
alert.message = "Nothing to verify"
alert.addButtonWithTitle("Click")
alert.show()
}else{
var alert : UIAlertController = UIAlertController(title: "Noop", message: "Nothing to verify", preferredStyle: UIAlertControllerStyle.Alert)
alert.addAction(UIAlertAction(title: "Click", style:.Default, handler: nil))
self.presentViewController(alert, animated: true, completion: nil)
}
and UIKit had to be marked Optional rather than Required.
Courtsey :- Alert that can work on iOS 7 and iOS 8
Swift 2.0
if #available(iOS 8.0, *) {
} else {
}
If this is shared code, and there is the possibility that the code can be used in an iOS 8 extension (where UIAlertView and UIActionSheet are restricted APIs) as well as iOS 7, where UIAlertController does not exist, have a look at: JVAlertController
It is an API-compatible back-port of UIAlertController to iOS 7, that I undertook to make SDK code safe for use in both iOS 7 and iOS 8 extensions.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With