#include <stdio.h>
#include <errno.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
int main()
{
struct sockaddr_in addr;
int fd, cnt,ret;
char ch = 'y',msg[] ="How are you";
if ((fd=socket(AF_INET,SOCK_DGRAM,0)) < 0) {
printf("Error: socket");
exit(1);
}
printf("\nDone socket\n");
/* set up destination address */
memset(&addr,0,sizeof(addr));
addr.sin_family=AF_INET;
addr.sin_addr.s_addr=inet_addr("128.88.143.113");
addr.sin_port=htons(9090);
ret=connect(fd,(struct sockaddr *)&addr,sizeof(addr));
perror("Connect:");
while(ch == 'y'){
cnt = send(fd,msg,sizeof(msg),0);
if(cnt < 0)
perror("send:");
printf("\nNumber of bytes sent = %d , \n",cnt);
printf("Continue (y/n)\n");
scanf(" %c",&ch);
}
return 0;
}
The above code is compiled to run on a Linux machine.
Assume that the above code sends data to a machine at IP address 128.88.143.113
. No UDP socket is bound to port 9090
at 128.88.143.113
.
In the while
loop, the first call to send()
succeeds(the packet actually goes out on the wire; checked it using trace
) and the second send()
fails with Connection refused
. The third send()
succeeds and the forth fails and so on.
I suspect that after first send()
the stack receives an ICMP error message(seen in tcpdump
on the Linux machine) which is saved in the socket structure. The second send()
fails upon seeing this error and no packet is actually sent out. The second send()
also clears the error in the socket structure. Therefore the third send()
succeeds and the forth fails and so on.
Questions:
send()
succeed?Datagram (UDP) sockets. The CONNECT command enables an application to associate a socket with the socket name of a peer. The socket then is considered to be a connected UDP socket. You can call the CONNECT command multiple times with different peer names to change the socket association.
UDP sockets can be connected or unconnected - in the first case send should be used and in the second sendto . This does not affect the protocol used, i.e. it still is unreliable UDP. It only affects where the destination is taken from: from the socket or given as argument.
User datagram protocol (UDP) operates on top of the Internet Protocol (IP) to transmit datagrams over a network. UDP does not require the source and destination to establish a three-way handshake before transmission takes place. Additionally, there is no need for an end-to-end connection.
Many traditional UDP protocols, like DNS, are request-response based. Since there is no state associated with a higher level "connection", the server can restart, to upgrade or change configuration, without any problems.
According to the linux man page for udp:
All fatal errors will be passed to the user as an error return even when the socket is not connected. This includes asynchronous errors received from the network. You may get an error for an earlier packet that was sent on the same socket. This behaviour differs from many other BSD socket implementations which don't pass any errors unless the socket is connected. Linux's behaviour is mandated by RFC 1122.
Specifically the RFC (4.1.3.3) states:
UDP MUST pass to the application layer all ICMP error messages that it receives from the IP layer. Conceptually at least, this may be accomplished with an upcall to the ERROR_REPORT routine
Your hypothesis is correct. The Linux udp(7) man page describes the situation thus:
All fatal errors will be passed to the user as an error return even when the socket is not connected. This includes asynchronous errors received from the network. You may get an error for an earlier packet that was sent on the same socket.
This behavior differs from many other BSD socket implementations which don't pass any errors unless the socket is connected. Linux's behavior is mandated by RFC 1122.When the
IP_RECVERR
option is enabled all errors are stored in the socket error queue and can be received byrecvmsg(2)
with theMSG_ERRQUEUE
flag set.
It would be interesting to compare the equivalent code using sendto()
rather than connect()
and send()
.
Does the code shown fail in the same way if you leave a period of time between each send, i.e. is the ICMP error state being kept in the socket for a period of time, or would it still fail the second send()
if you left it, say, an hour?
I expect that your assumption is correct, the network stack is trying to be clever. There's no other point when it could return 'connection refused' as nothing is sent when the connect()
call is issued it simply stores the address given so that the socket is 'logically' connected and calls to send()
can then work.
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