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Trouble loading an NPAPI plugin in Mac app

I'm working on a standalone daemon executable that needs to load an existing third party NPAPI plugin on a host machine. What I want to do is render the generated views from the plugin to a texture/surface.

It needs to work on both Mac and Windows, but since I'm a heavy Mac user, I decided to build the Mac version first. We don't have the source code for this plugin - it's something an external vendor supplied us with - so it's a black box implementation.

On the web, the plugin works in a very similar way to flash. You embed an area in a webpage linked to a certain mimetype (i.e application/flash) and that loads the plugin, which in turn will instruct the plugin to load a certain file (think an SWF) and then render it.

What I'm doing right now is:

1. Open the library (Bundle) and extract NP_Initialize etc.
2. Call NP_Initialize -> returns the object with NPP function pointers etc
3. Call NPP_New (this calls a set of NPP functions) -> ultimately returns NPERR_NO_ERROR. 

Since NPERR_NO_ERROR is the expected response, I'm assuming these three steps were completed successfully.

During NPP_New, the plugin requests both the Cocoa Event model and the Core Animation (or alternatively, Core Graphics, if I return false for Core Animation) rendering mode.

Then I call:

4. NPP_SetWindow
5. Once the window is set, I load an online file with CURL, and call NPP_NewStream/WriteReady/Write and DestroyStream.

From what I could find in the NPAPI documentation, the NewStream/WriteStream/etc functions basically load a file into memory of the plugin, so it can be rendered.

The plugin supports both Core Animation and Core Graphics in a browser, and works fine in browsers that support NPAPI plugins.

Once I've done all of the above, I attempt to render to a texture, but I keep getting false responses back from NPP_Event function calls with a CGContextRef when in Core Graphics mode. When running in Core Animation mode, I render the texture to a bitmap using renderInContext but the entire image stays blank/transparent.

It's a long shot, but does anyone have any ideas?

like image 382
Charles Avatar asked Aug 10 '15 21:08

Charles


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1 Answers

I assume you don't use this UI thread, if you do try your code in a different thread if that's the case. However, it can be related to a number of things, start with the image itself (since it is empty/transparent), this what I use:

UIGraphicsBeginImageContextWithOptions(view.bounds.size, view.opaque, [[UIScreen mainScreen] scale]);
[view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext(); //after this you should see the image

The comments below are related to Mozilla CoreAnimationDrawingModel plugin

(Your black box plugin might be based on it?)

Make sure that you use Flash 10.1+ since Core Animation drawing model is not supported before that version (you loaded an SWF).

Note! If your black box plugin render using QTMovieLayer it should fail, since it's not supported with renderInContext.

Additional interesting reading about your topic (from 2010): Core Animation

like image 125
Gillsoft AB Avatar answered Oct 19 '22 03:10

Gillsoft AB