Hi I know we can trigger click event . but I want to know that can we trigger mousemove event without any actual mouse movement by user.
Description :
I want to show a message when user select something. on canvas ,my canvas is of full height and width,when user click on a button the canvas shows up. when user do mouse movement he see a message "Click and drag on any part of the web page". this message follows the mouse movement of the user.
What I want to do :
When user click the button he should see the message that "Click and drag on any part of the web page". and message must follow wherever user moves the mouse.
Problem :
User is not able to see the message after click until he/she moves his mouse.
Code:
function activateCanvas() {
var documentWidth = jQ(document).width(),
documentHeight = jQ(document).height();
jQ('body').prepend('<canvas id="uxa-canvas-container" width="' + documentWidth + '" height="' + documentHeight + '" ></canvas><form method="post" id="uxa-annotations-container"></form>');
canvas = new UXAFeedback.Canvas('uxa-canvas-container', {
containerClass: 'uxa-canvas-container',
selection: false,
defaultCursor: 'crosshair'
});
jQ(function() {
var canvas = jQ('.upper-canvas').get(0);
var ctx = canvas.getContext('2d');
var x,y;
var tooltipDraw = function(e) {
ctx.save();
ctx.setTransform(1, 0, 0, 1, 0, 0);
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.restore();
x = e.pageX - canvas.offsetLeft;
y = e.pageY - canvas.offsetTop;
var str = 'Click and drag on any part of the webpage.';
ctx.fillStyle = '#ddd';
ctx.fillRect(x + 10, y - 60, 500, 40);
ctx.fillStyle = 'rgb(12, 106, 185)';
ctx.font = 'bold 24px verdana';
ctx.fillText(str, x + 20, y - 30, 480);
};
canvas.addEventListener('onfocus',tooltipDraw,0);
canvas.addEventListener('mousemove',tooltipDraw,0);
canvas.addEventListener('mousedown', function() {
canvas.removeEventListener('mousemove', tooltipDraw, false);
ctx.save();
ctx.setTransform(1, 0, 0, 1, 0, 0);
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.restore();
}, false);
});
}
jQ('body').on('click', '.mood_img_div', function() {
// alert("soemthing");
toggleOverlay();
activateCanvas();
});
I have made a function which is called after click but the message is not visible. Is there any way to call it for the first time with message and show is everytime when user uses mouse.
I have replaced jQuery with jQ because I am making my own plugin(this is not causing the problem)
A good native approach is to use dispatchEvent
method on EventTarget.
It dispatches an Event at the specified EventTarget, invoking the affected EventListeners in the appropriate order. The normal event processing rules (including the capturing and optional bubbling phase) also apply to events dispatched manually with dispatchEvent().
Try
// 1. Add an event listener first
canvas.addEventListener('mousemove', tooltipDraw ,0);
// 2. Trigger this event wherever you wish
canvas.dispatchEvent(new Event('mousemove'));
in your case it should trigger mousemove event on canvas element.
(Triggering events in vanilla JavaScript article can be also useful):
var elem = document.getElementById('elementId');
elem.addEventListenter('mousemove', function() {
// Mousemove event callback
}, 0);
var event = new Event('mousemove'); // (*)
elem.dispatchEvent(event);
// Line (*) is equivalent to:
var event = new Event(
'mousemove',
{ bubbles: false, cancelable: false });
jQuery:
Try this with jQuery trigger
method:
$('body').bind('mousemove',function(e){
// Mousemove event triggered!
});
$(function(){
$('body').trigger('mousemove');
});
OR (if you need triggering with coords)
event = $.Event('mousemove');
// coordinates
event.pageX = 100;
event.pageY = 100;
// trigger event
$(document).trigger(event);
OR Try using .mousemove() jQuery method
let coordX = 0; // Moving from the left side of the screen
let coordY = window.innerHeight / 2; // Moving in the center
function move() {
// Move step = 20 pixels
coordX += 20;
// Create new mouse event
let ev = new MouseEvent("mousemove", {
view: window,
bubbles: true,
cancelable: true,
clientX: coordX,
clientY: coordY
});
// Send event
document.querySelector('Put your element here!').dispatchEvent(ev);
// If the current position of the fake "mouse" is less than the width of the screen - let's move
if (coordX < window.innerWidth) {
setTimeout(() => {
move();
}, 10);
}
}
// Starting to move
move();
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