I implemented a multicolor system for each of my TreeView
nodes. But everytime I expand a child node, it expends but also paints the node over my rootNode (image 2 and 3). The code is from my previous question and this is what the bug looks like
If I decide to close every node and re-expand the glitch is gone.(image 4)
The problem Seems to be with the Bounds
that's why the draw isn't at the right place.
Any idea why ?
private void treeView1_DrawNode(object sender, DrawTreeNodeEventArgs e)
{
string[] texts = e.Node.Text.Split();
using (Font font = new Font(this.Font, FontStyle.Regular))
{
using (Brush brush = new SolidBrush(Color.Red))
{
e.Graphics.DrawString(texts[0], font, brush, e.Bounds.Left, e.Bounds.Top);
}
using (Brush brush = new SolidBrush(Color.Blue))
{
SizeF s = e.Graphics.MeasureString(texts[0], font);
e.Graphics.DrawString(texts[1], font, brush, e.Bounds.Left + (int)s.Width, e.Bounds.Top);
}
}
}
Drawing glitch seems to be an accurate description.
You can try this work around by subscribing to the AfterExpand event:
void treeView1_AfterExpand(object sender, TreeViewEventArgs e) {
treeView1.Invalidate();
}
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