I am trying to "inject" custom tracing methods in my application.
I want to make it as elegant as possible, without modifying to much of the existing code, and have the possibility to enable / disable it easily.
One solution i could think of would be to create a custom Attribute
which i will attach it to the methods i want to trace.
Basic idea:
public class MethodSnifferAttribute : Attribute
{
private Stopwatch sw = null;
public void BeforeExecution()
{
sw = new Stopwatch();
sw.Start();
}
public void ExecutionEnd()
{
sw.Stop();
LoggerManager.Logger.Log("Execution time: " + sw.ElapsedMilliseconds);
}
}
public class MyClass
{
[MethodSniffer]
public void Function()
{
// do a long task
}
}
Are there any existing .NET
attributes that provides callbacks for when a method is called / ended?
Tracing collects information about what is happening in your program and displays it. If a program arrives at a breakpoint created with a trace command, the program halts and an event-specific trace information line is emitted, then the program continues.
The execution traces present the order of the statements that are touched during the execution of the test cases. The execution logs present the output of each test case, i.e., whether it passed or failed.
Attribute's method are not called unless you call it manually. There are security attributes which are invoked by the CLR but that's beyond the subject of this question and it will not be useful anyway.
There are techniques to rewrite your code at different level. Source code weaving, IL weaving etc.
You need to look at some way to modify the IL and rewrite it for timing the execution. Don't worry, you don't have to write all of that. People have already done it. For example, you can use PostSharp.
Here's an article which provides an example
[Serializable]
[DebuggerStepThrough]
[AttributeUsage(AttributeTargets.Method)]
public sealed class LogExecutionTimeAttribute : OnMethodInvocationAspect
{
private static readonly ILog Log = LogManager.GetLogger(typeof(LogExecutionTimeAttribute));
// If no threshold is provided, then just log the execution time as debug
public LogExecutionTimeAttribute() : this (int.MaxValue, true)
{
}
// If a threshold is provided, then just flag warnning when threshold's exceeded
public LogExecutionTimeAttribute(int threshold) : this (threshold, false)
{
}
// Greediest constructor
public LogExecutionTimeAttribute(int threshold, bool logDebug)
{
Threshold = threshold;
LogDebug = logDebug;
}
public int Threshold { get; set; }
public bool LogDebug { get; set; }
// Record time spent executing the method
public override void OnInvocation(MethodInvocationEventArgs eventArgs)
{
var sw = Stopwatch.StartNew();
eventArgs.Proceed();
sw.Stop();
var timeSpent = sw.ElapsedMilliseconds;
if (LogDebug)
{
Log.DebugFormat(
"Method [{0}{1}] took [{2}] milliseconds to execute",
eventArgs.Method.DeclaringType.Name,
eventArgs.Method.Name,
timeSpent);
}
if (timeSpent > Threshold)
{
Log.WarnFormat(
"Method [{0}{1}] was expected to finish within [{2}] milliseconds, but took [{3}] instead!",
eventArgs.Method.DeclaringType.Name,
eventArgs.Method.Name,
Threshold,
timeSpent);
}
}
Note: I've modified the example from the article to use StopWatch
instead of DateTime
because DateTime
isn't accurate.
You can trace method execution time easily with PostSharp (available as NuGet package). Code of custom method-level attribute that doing just that (taken from here):
[Serializable]
[DebuggerStepThrough]
[AttributeUsage(AttributeTargets.Method)]
public sealed class LogExecutionTimeAttribute : OnMethodInvocationAspect
{
private static readonly ILog Log = LogManager.GetLogger(typeof(LogExecutionTimeAttribute));
// If no threshold is provided, then just log the execution time as debug
public LogExecutionTimeAttribute() : this (int.MaxValue, true)
{
}
// If a threshold is provided, then just flag warnning when threshold's exceeded
public LogExecutionTimeAttribute(int threshold) : this (threshold, false)
{
}
// Greediest constructor
public LogExecutionTimeAttribute(int threshold, bool logDebug)
{
Threshold = threshold;
LogDebug = logDebug;
}
public int Threshold { get; set; }
public bool LogDebug { get; set; }
// Record time spent executing the method
public override void OnInvocation(MethodInvocationEventArgs eventArgs)
{
var start = DateTime.Now;
eventArgs.Proceed();
var timeSpent = (DateTime.Now - start).TotalMilliseconds;
if (LogDebug)
{
Log.DebugFormat(
"Method [{0}{1}] took [{2}] milliseconds to execute",
eventArgs.Method.DeclaringType.Name,
eventArgs.Method.Name,
timeSpent);
}
if (timeSpent > Threshold)
{
Log.WarnFormat(
"Method [{0}{1}] was expected to finish within [{2}] milliseconds, but took [{3}] instead!",
eventArgs.Method.DeclaringType.Name,
eventArgs.Method.Name,
Threshold,
timeSpent);
}
}
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With