Please note following code sample. I need an aggregator node, that can be linked to any number of sources, waites for all sources to send one message and then combines those in a result[].
This should be obvious and straigt forward, but somehow I do not find a solution. I checked JoinBlock and TransformaterBlock, but both seem unfitting.
using System;
using System.Threading.Tasks.Dataflow;
namespace ConsoleApp2
{
internal class Program
{
private static readonly uint _produceCount = 0;
private static void Main(string[] args)
{
BufferBlock<string> p1 = new BufferBlock<string>();
BufferBlock<string> p2 = new BufferBlock<string>();
// a block is required that accepts n sources as input, waits for all inputs to arrive, and then creates a result array from all inputs
ActionBlock<string[]> c1 = new ActionBlock<string[]>((inputs) =>
{
Console.WriteLine(String.Join(',', inputs));
});
p1.Post("Produce 1.1");
p2.Post("Produce 2.1");
// desired output:
// "Produce 1.1, Produce 2.1"
// actually the order is of no importance at this time
}
}
}
[Edit] Further clarification: I would like to have a block that: - dynamically await all source-notes (at the point in time the first message arrives) to complete and aggregate the result to pass to follower nodes
You can use a non-greedy BatchBlock
for this. By being non-greedy each source will contribute one item to the batch. This was originally suggested here. And here's a tested example:
Note as proof, source1
is sent multiple items that don't show up in the batch:
public class DataAggregator
{
private BatchBlock<string> batchBlock = new BatchBlock<string>(5, new GroupingDataflowBlockOptions() { Greedy = false });
private ActionBlock<string[]> writer = new ActionBlock<string[]>(strings => strings.ToList().ForEach(str => Console.WriteLine(str)));
private BufferBlock<string> source1 = new BufferBlock<string>();
private BufferBlock<string> source2 = new BufferBlock<string>();
private BufferBlock<string> source3 = new BufferBlock<string>();
private BufferBlock<string> source4 = new BufferBlock<string>();
private BufferBlock<string> source5 = new BufferBlock<string>();
public DataAggregator()
{
source1.LinkTo(batchBlock, new DataflowLinkOptions() { PropagateCompletion = true });
source2.LinkTo(batchBlock, new DataflowLinkOptions() { PropagateCompletion = true });
source3.LinkTo(batchBlock, new DataflowLinkOptions() { PropagateCompletion = true });
source4.LinkTo(batchBlock, new DataflowLinkOptions() { PropagateCompletion = true });
source5.LinkTo(batchBlock, new DataflowLinkOptions() { PropagateCompletion = true });
batchBlock.LinkTo(writer, new DataflowLinkOptions() { PropagateCompletion = true });
}
[Test]
public async Task TestPipeline()
{
source1.Post("string1-1");
source1.Post("string1-2");
source1.Post("string1-3");
source2.Post("string2-1");
source3.Post("string3-1");
source4.Post("string4-1");
source5.Post("string5-1");
//Should print string1-1 string2-1 string3-1 string4-1 string5-1
source1.Complete();
source2.Complete();
source3.Complete();
source4.Complete();
source5.Complete();
await writer.Completion;
}
}
Output:
string1-1
string2-1
string3-1
string4-1
string5-1
If you know your sources beforehand, I'd use a JoinBlock
together with a TransformBlock
. You would have to create a BufferBlock
for each source.
First, the JoinBlock
waits for one message from each source and packs them in one tuple. Then the TransformBlock
creates a result array from the intermediate tuple.
If you do not know your sources beforehand, you need to explain how you expect your new block to know when to produce a result. That logic should then be put into a custom block, probably in the form of a TransformManyBlock<string,string[]>
.
If you want to join a dynamic number of sources, you can create an unlimited join block like this:
private static void Main()
{
var source1 = new BufferBlock<string>();
var source2 = new BufferBlock<string>();
var source3 = new BufferBlock<string>();
var aggregator = CreateAggregatorBlock( 3 );
var result = new ActionBlock<string[]>( x => Console.WriteLine( string.Join( ", ", x ) ) );
source1.LinkTo( aggregator );
source2.LinkTo( aggregator );
source3.LinkTo( aggregator );
aggregator.LinkTo( result );
source1.Post( "message 1" );
source2.Post( "message 2" );
source3.Post( "message 3" );
Console.ReadLine();
}
private static TransformManyBlock<string, string[]> CreateAggregatorBlock( int sources )
{
var buffer = new List<string>();
return new TransformManyBlock<string, string[]>( message => {
buffer.Add( message );
if( buffer.Count == sources )
{
var result = buffer.ToArray();
buffer.Clear();
return new[] {result};
}
return Enumerable.Empty<string[]>();
} );
}
This assumes your sources produce messages at the same rate. If that's not the case, you need to but the identity of the source next to the message and have a buffer for each source.
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