I have a touchesBegan
method in my AppDelegate
. I use it to detect taps in the status bar. I've had it there for a long time and it's worked great. Until the iOS 13 betas came out...
Ever since using iOS 13 touchesBegan
has stopped being called. Nothing else related to gestures has changed in my app, nothing in my AppDelegate
has changed. I don't really have much to go on other than touchesBegan
is called in iOS 12 and not in iOS 13.
No luck so far though so I'm sharing this here in case someone else has had the same or a similar issue.
Update: 1
I have found the following issues which are semi related and have lead me to Apple's new UISceneDelegate in iOS 13. None of these issues explain why touchesBegan
isn't being called. And as I understand the UISceneDelegate
so far, I haven't yet found why touchesBegan
isn't being called.
View controller responds to app delegate notifications in iOS 12 but not in iOS 13
How to detect touches in status bar
iOS13: how to detect a status bar click event?
This is what I am doing, may not be great but only working solution so far. Happy to take improvements.
This works works with SceneDelegate as well.
class ScrollToTopViewController: UITableViewController {
private let numberOfRow = 2
private let cellIdentifier = "empty"
override func viewDidLoad() {
super.viewDidLoad()
tableView.allowsSelection = false
tableView.separatorColor = .clear
tableView.backgroundColor = .clear
tableView.showsVerticalScrollIndicator = false
tableView.showsHorizontalScrollIndicator = false
tableView.register(UITableViewCell.self, forCellReuseIdentifier: cellIdentifier)
view.autoresizingMask = []
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
scrollToBottom()
}
override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return view.frame.size.height
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return numberOfRow
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: cellIdentifier) ?? UITableViewCell()
cell.backgroundColor = .clear
return cell
}
override func scrollViewShouldScrollToTop(_ scrollView: UIScrollView) -> Bool {
DispatchQueue.main.asyncAfter(deadline: .now() + 1) {
self.scrollToBottom()
}
print("HANDLE SCROLL TO TOP")
return true
}
private func scrollToBottom() {
tableView.scrollToRow(at: IndexPath(row: numberOfRow - 1, section: 0), at: .bottom, animated: false)
}
}
private let scrollToTopVC = ScrollToTopViewController()
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
NotificationCenter.default.addObserver(self,
selector: #selector(updateScrollToTopVC),
name: UIApplication.didChangeStatusBarFrameNotification,
object: nil)
return true
}
func applicationDidBecomeActive(_ application: UIApplication) {
updateScrollToTopVC()
}
@objc
private func updateScrollToTopVC() {
guard let viewController = window?.rootViewController else {
return
}
let statusBarFrame: CGRect
if #available(iOS 13.0, *) {
statusBarFrame = UIApplication.shared.keyWindow?.windowScene?.statusBarManager?.statusBarFrame ?? .zero
} else {
statusBarFrame = UIApplication.shared.statusBarFrame
}
scrollToTopVC.view.frame = statusBarFrame
viewController.addChild(scrollToTopVC)
viewController.view.addSubview(scrollToTopVC.view)
scrollToTopVC.didMove(toParent: viewController)
}
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