I'm trying to allow some UIButton
instances on one of my views to be touched and dragged around the screen (eventually with momentum, but that's for later!). I have this working in a very simple form, shown below, but the problem is that by touching the button to begin dragging it, it attaches to the finger, and by lifting the finger off, the "Touch Up Inside" event is triggered, which is the code I want to execute when actually tapping the button.
In a nutshell: how do I differentiate between a tap, and a drag/release? Do I need to change the tap to a short-tap gesture recognizer, or similar, perhaps? Code:
In viewDidLoad:
[firstButton addTarget: self action: @selector(wasDragged: withEvent:) forControlEvents: UIControlEventTouchDragInside];
And my wasDragged method:
- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event
{
if (button == letter1Button) {
UITouch *touch = [[event touchesForView:button] anyObject];
CGPoint previousLocation = [touch previousLocationInView:button];
CGPoint location = [touch locationInView:button];
CGFloat delta_x = location.x - previousLocation.x;
CGFloat delta_y = location.y - previousLocation.y;
button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);
}
}
You could use a UIPanGestureRecognizer
and tell it to cancel touches in view...
- (void)viewDidLoad
{
[super viewDidLoad];
UIPanGestureRecognizer *panRecognizer;
panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self
action:@selector(wasDragged:)];
// cancel touches so that touchUpInside touches are ignored
panRecognizer.cancelsTouchesInView = YES;
[[self draggableButton] addGestureRecognizer:panRecognizer];
}
- (void)wasDragged:(UIPanGestureRecognizer *)recognizer {
UIButton *button = (UIButton *)recognizer.view;
CGPoint translation = [recognizer translationInView:button];
button.center = CGPointMake(button.center.x + translation.x, button.center.y + translation.y);
[recognizer setTranslation:CGPointZero inView:button];
}
- (IBAction)buttonWasTapped:(id)sender {
NSLog(@"%s - button tapped",__FUNCTION__);
}
For beginners like me, I tried UIPanGestureRecognizer
as suggested above, but it did not work. So, here is my simple solution:
First, add event listeners as suggested by Baig:
// add drag listener
[button addTarget:self action:@selector(wasDragged:withEvent:) forControlEvents:UIControlEventTouchDragInside];
// add tap listener
[button addTarget:self action:@selector(wasTapped:) forControlEvents:UIControlEventTouchUpInside];
Both drag and tap will both trigger UIControlEventTouchUpInside
, so add a flag in wasDragged:withEvent:
like this:
-(IBAction)wasDragged: (id)sender withEvent: (UIEvent *) event {
was_dragged = YES;
UIButton *selected = (UIButton *)sender;
selected.center = [[[event allTouches] anyObject] locationInView:self.view];
}
- (IBAction)buttonWasTapped:(id)sender {
if(!was_dragged)
NSLog(@"button tapped");
else{
was_dragged = NO;
NSLog(@"button dragged");
}
}
Voila. Done.
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