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Touch and drag a UIButton around, but don't trigger it when releasing the finger

I'm trying to allow some UIButton instances on one of my views to be touched and dragged around the screen (eventually with momentum, but that's for later!). I have this working in a very simple form, shown below, but the problem is that by touching the button to begin dragging it, it attaches to the finger, and by lifting the finger off, the "Touch Up Inside" event is triggered, which is the code I want to execute when actually tapping the button.

In a nutshell: how do I differentiate between a tap, and a drag/release? Do I need to change the tap to a short-tap gesture recognizer, or similar, perhaps? Code:

In viewDidLoad:

[firstButton addTarget: self action: @selector(wasDragged: withEvent:) forControlEvents: UIControlEventTouchDragInside];

And my wasDragged method:

- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event
{
    if (button == letter1Button) {
        UITouch *touch = [[event touchesForView:button] anyObject];

        CGPoint previousLocation = [touch previousLocationInView:button];
        CGPoint location = [touch locationInView:button];
        CGFloat delta_x = location.x - previousLocation.x;
        CGFloat delta_y = location.y - previousLocation.y;

        button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);
    }
}
like image 714
Luke Avatar asked Dec 01 '22 22:12

Luke


2 Answers

You could use a UIPanGestureRecognizer and tell it to cancel touches in view...

- (void)viewDidLoad
{
    [super viewDidLoad];

    UIPanGestureRecognizer *panRecognizer;
    panRecognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self
                                                            action:@selector(wasDragged:)];
    // cancel touches so that touchUpInside touches are ignored
    panRecognizer.cancelsTouchesInView = YES;
    [[self draggableButton] addGestureRecognizer:panRecognizer];

}

- (void)wasDragged:(UIPanGestureRecognizer *)recognizer {
    UIButton *button = (UIButton *)recognizer.view;
    CGPoint translation = [recognizer translationInView:button];

    button.center = CGPointMake(button.center.x + translation.x, button.center.y + translation.y);
    [recognizer setTranslation:CGPointZero inView:button];
}

- (IBAction)buttonWasTapped:(id)sender {
    NSLog(@"%s - button tapped",__FUNCTION__);
}
like image 178
FluffulousChimp Avatar answered Dec 05 '22 09:12

FluffulousChimp


For beginners like me, I tried UIPanGestureRecognizer as suggested above, but it did not work. So, here is my simple solution: First, add event listeners as suggested by Baig:

// add drag listener
[button addTarget:self action:@selector(wasDragged:withEvent:) forControlEvents:UIControlEventTouchDragInside];
// add tap listener
[button addTarget:self action:@selector(wasTapped:) forControlEvents:UIControlEventTouchUpInside];

Both drag and tap will both trigger UIControlEventTouchUpInside, so add a flag in wasDragged:withEvent: like this:

-(IBAction)wasDragged: (id)sender withEvent: (UIEvent *) event {
    was_dragged = YES;
    UIButton *selected = (UIButton *)sender;
    selected.center = [[[event allTouches] anyObject] locationInView:self.view];
}

- (IBAction)buttonWasTapped:(id)sender {
    if(!was_dragged)
        NSLog(@"button tapped");
    else{
        was_dragged = NO;
        NSLog(@"button dragged");
    }
}

Voila. Done.

like image 29
HSH Avatar answered Dec 05 '22 09:12

HSH