I am designing a toggle switch control using CheckBox
, but currently my control only draws a circle. How can I draw round shapes like the below image and how can I change the location of the circle based on the value of the control to represent checked and unchecked states like the below image?
Here is my code:
public class MyCheckBox:CheckBox
{
public MyCheckBox()
{
this.Appearance = System.Windows.Forms.Appearance.Button;
this.BackColor = Color.Transparent;
this.TextAlign = ContentAlignment.MiddleCenter;
this.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.FlatAppearance.BorderColor = Color.RoyalBlue;
this.FlatAppearance.BorderSize = 2;
}
protected override void OnPaint(PaintEventArgs e)
{
this.OnPaintBackground(e);
using (var path = new GraphicsPath())
{
var c = e.Graphics.ClipBounds;
var r = this.ClientRectangle;
r.Inflate(-FlatAppearance.BorderSize, -FlatAppearance.BorderSize);
path.AddEllipse(r);
e.Graphics.SetClip(path);
base.OnPaint(e);
e.Graphics.SetClip(c);
e.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
if (this.Checked)
{
using (var p = new Pen(FlatAppearance.BorderColor,
FlatAppearance.BorderSize))
{
e.Graphics.DrawEllipse(p, r);
}
}
}
}
}
I know this is a Windows Forms question. But you may want to take a look at Toggle Switches or read more about Universal Windows App Components.
Anyway, here is an answer for Windows Forms developers. It shows how we can customize rendering of a checkbox to have such appearance.
Currently you are drawing only an ellipse, and it's quite a toggle button. But if you want to show it like the below image, you should first draw a round shape for background, and then based on the Checked
value, draw the check circle. Using the code in Example part of the answer you can have a CheckBox
with such a UI:
Example
The important thing about this sample is it's completely a CheckBox
control and supports check using mouse and keyboard. It also supports data-binding and all other standard features of CheckBox
. The code is not perfect, but it is a good start point to have a yes/no toggle switch:
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
public class MyCheckBox : CheckBox
{
public MyCheckBox()
{
SetStyle(ControlStyles.UserPaint | ControlStyles.AllPaintingInWmPaint, true);
Padding = new Padding(6);
}
protected override void OnPaint(PaintEventArgs e)
{
this.OnPaintBackground(e);
e.Graphics.SmoothingMode = SmoothingMode.AntiAlias;
using (var path = new GraphicsPath())
{
var d = Padding.All;
var r = this.Height - 2 * d;
path.AddArc(d, d, r, r, 90, 180);
path.AddArc(this.Width - r - d, d, r, r, -90, 180);
path.CloseFigure();
e.Graphics.FillPath(Checked ? Brushes.DarkGray : Brushes.LightGray, path);
r = Height - 1;
var rect = Checked ? new Rectangle(Width - r - 1, 0, r, r)
: new Rectangle(0, 0, r, r);
e.Graphics.FillEllipse(Checked ? Brushes.Green : Brushes.WhiteSmoke, rect);
}
}
}
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