My HTML, CSS and JS are all contained within their own files ('index.html', 'javascript.js', 'style.css').
I want to change the background-image of the button to represent its state.
Here are the current snippets I have:
<button id="btn_playPause" type="button" onclick="losAudio_playPause()"></button>
#btn_playPause {
background-image: url(../contents/img/losAudio_play.png);
height: 35px;
width: 35px;
}
And finally, the JavaScript (point of failure)
function losAudio_playPause() {
var losAudio = document.getElementById("losAudio");
if (losAudio.paused) {
losAudio.play();
document.getElementById("btn_playPause").style.background-image="url(../contents/img/losAudio_pause.png)";
} else {
losAudio.pause();
document.getElementById("btn_playPause").style.background-image="url(../contents/img/losAudio_pause.png)";
}
}
I am utterly lost as to why the document.getElementByID("btn_playPause").style
parts aren't working, and can't find a solution.
Here's an example (with a really simple UI) that uses multiple tracks and Play/Pause Icons provided by FontAwesome.
Clicking on a track will pause all ongoing audio tracks and toggle play/pause for the clicked track.
new Audio()
src
are stored in every element's data-audio
attribute:;/*SIMPLE AUDIO PLAYER*/(() => {
// https://stackoverflow.com/a/34487069/383904
const AUD = new Audio(),
BTNS = document.querySelectorAll("[data-audio]");
function playPause() {
const src = this.dataset.audio;
if (AUD.src != src) AUD.src = src;
AUD[AUD.paused ? "play" : "pause"]();
BTNS.forEach(el => el.classList.remove("pause"));
this.classList.toggle("pause", !AUD.paused);
}
AUD.addEventListener("ended", playPause);
BTNS.forEach(el => el.addEventListener("click", playPause));
})();
[data-audio]{cursor:pointer;}
[data-audio].pause{color: #0ac;}
/*https://fortawesome.github.io/Font-Awesome/cheatsheet/*/
[data-audio]:before{content:"\f144";}
[data-audio].pause:before{content:"\f28b";}
<link href="https://maxcdn.bootstrapcdn.com/font-awesome/4.5.0/css/font-awesome.min.css" rel="stylesheet" >
<a class="fa"
data-audio="http://upload.wikimedia.org/wikipedia/en/4/45/ACDC_-_Back_In_Black-sample.ogg">
ACDC: Back in Black</a><br>
<a class="fa"
data-audio="https://upload.wikimedia.org/wikipedia/en/3/39/Metallica_-_Enter_Sandman.ogg">
Metallica:Enter Sandman</a><br>
<a class="fa"
data-audio="https://upload.wikimedia.org/wikipedia/en/5/5e/U2_One.ogg">
U2: One</a><br>
(Actual Answer:)
addEventListener
and the correct camelCase style.backgroundImage
(or style["background-image"]
if you will) <button id="btn_playPause">Toggle play pause</button>
var losAudio = document.getElementById("losAudio");
function losAudio_playPause() {
var isPaused = losAudio.paused;
losAudio[isPaused ? "play" : "pause"]();
this.style.backgroundImage="url('img/"+ (isPaused ? "icoPlay" : "icoPause") +".png')";
}
document.getElementById("btn_playPause").addEventListener("click", losAudio_playPause);
Don't request new images on click! Use a CSS Sprite Image for your element:
and change it's background-position on click:
var audio = document.getElementById("losAudio");
var btn_playPause = document.getElementById("btn_playPause");
function losAudio_playPause() {
var isPaused = losAudio.paused;
losAudio[isPaused ? "play" : "pause"]();
this.style.backgroundPosition= "0 "+ (isPaused ? "-32px":"0px");
// or use: audio.classList.toggle("pause", isPaused)
}
btn_playPause.addEventListener("click", losAudio_playPause);
#btn_playPause{
background:url(http://i.stack.imgur.com/ENFH5.png) no-repeat;
border:none;
width:32px;
height:32px;
cursor:pointer;
outline:none;
}
<audio id="losAudio" src="http://upload.wikimedia.org/wikipedia/en/4/45/ACDC_-_Back_In_Black-sample.ogg">Audio not supported</audio>
<button id="btn_playPause"></button>
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