I am using a websocket sharp dll in my windows application to get messages from a GDAX server. Everything is working fine so far - the messages are coming and i am processing them. The point where I am stuck is when the messages stops coming. At least I don't find anything in the WebSocket.OnMessage Event(https://github.com/sta/websocket-sharp) that can help me in tracking when the messages are stopped (I tried emitonping also)
Now the messages I received have a message type 'Heartbeat' which is sent every second. I want to add a separate timer control to check if the heartbeat messages are coming every second or not and if it stops coming then I will need to reconnect the server again. But since nothing happens when the messages stops coming how do i track it, where should I put the timer code to check when heartbeat messages stops coming?
I hope I could explain the situation wherein I am struck. If someone is eager to help me and needs more inputs please let me know.
Update
private void _3_Load(object sender, EventArgs e)
{
ConnectAndGetWebsocketFeedMessages();
}
public delegate void WSOpen(string text);
public delegate void WSMessage(string message);
public delegate void WSError(string text);
public delegate void WSClose(string text);
private static string _endPoint = "wss://ws-feed.gdax.com";
WebSocket ws = new WebSocket(_endPoint);
private bool IsConnected { get; set; }
private string ProductId { get; set; }
string productId = "LTC-EUR";
ConcurrentQueue<string> concurrentQueue = new ConcurrentQueue<string>();
public void SetWebSocketSharpEvents()
{
ws.Log.Level = LogLevel.Trace;
ws.OnOpen += (sender, e) =>
{
IsConnected = true;
OnWSOpen("Connection Status :: Connected *********");
};
ws.EmitOnPing = true;
ws.OnMessage += (sender, e) =>
{
if (e.IsPing)
{
OnWSMessage("ping received");
}
else
{
OnWSMessage(e.Data);
}
};
ws.OnError += (sender, e) =>
{
IsConnected = false;
OnWSError(e.Message); //An exception has occurred during an OnMessage event. An error has occurred in closing the connection.
if (ws.IsAlive)
ws.Close();
};
ws.OnClose += (sender, e) =>
{
IsConnected = false;
OnWSClose("Close");
};
ws.ConnectAsync();
}
private void ConnectAndGetWebsocketFeedMessages()
{
SetWebSocketSharpEvents();
}
private void SubscribeProduct(string sProductID)
{
if (IsConnected)
{
ProductId = sProductID;
string data = "{\"type\": \"subscribe\", \"product_ids\": [\"" + sProductID + "\"]}";
ws.Send(data);
ws.Send("{\"type\": \"heartbeat\", \"on\": true}");
}
}
void OnWSOpen(string text)
{
SubscribeProduct(productId);
timer1.Interval = 1000;
timer1.Tick += timer1_Tick;
timer1.Start();
}
DateTime lastHeartbeatTime = DateTime.MinValue;
bool isTimerStart = false;
void OnWSMessage(string message)
{
concurrentQueue.Enqueue(message);
SaveHeartbeatMessageTime(message);
ProcessMessage(message);
}
private void SaveHeartbeatMessageTime(string jsonString)
{
var jToken = JToken.Parse(jsonString);
var typeToken = jToken["type"];
var type = typeToken.ToString();
if (type == "heartbeat")
{
lastHeartbeatTime = DateTime.Now;
this.Invoke(new MethodInvoker(delegate()
{
lbllastheartbeat.Text = lastHeartbeatTime.ToLongTimeString();
}));
}
}
private void ProcessMessage(string message) { }
void OnWSError(string text) { }
void OnWSClose(string text) { }
bool isMessagesReceived = false;
private void timer1_Tick(object sender, EventArgs e) // it stops working as soon as lbllastheartbeat gets some value
{
DateTime currentTime = DateTime.Now;
TimeSpan duration = currentTime.Subtract(lastHeartbeatTime);
this.Invoke(new MethodInvoker(delegate()
{
lblNow.Text = currentTime.ToLongTimeString();
}));
if (Int16.Parse(duration.ToString("ss")) > 1)
{
// reconnect here
}
}
Edit I am using windows form timer control and it keeps on calling timer1_Tick method and does not call OnWSMessage method. How do I ensure that both run parallel and if any message is missed or the message stops coming then it reconnects?
Edit2 The solutions provided below suggests to add the timer functionality in onMessage event but what will happen if I do not receive messages? If the messages are not received then the code does not do anything. I have taken a global variable and whenever a message comes it adds the time in that variable. Now I want to run a separate timer control which will check whether there is anything in that variable and if its value i.e difference of seconds is more than 1 then do something else keep on checking.
Is there anyone who can look into this and advise please.
Update2: I still want to do this with windows.timer control and not threading.timer. I have taken two labels in my windows app, lbllastheartbeat (to show the time when heartbeat message is received) and lblNow (to show the current time when timer is called).
Requirement - My timer will check if any heartbeat message is missed and that is done through the 'lastHeartbeatTime' variable which stores the time when the heartbeat message is received.
I would appreciate if anyone can review my code and suggest what or where I am doing wrong.
The answer has already been given - you need to start timer which will fire after your timeout period when you receive message, and reset that timer every time you receive message. But it seems you want code example, so here it is (with comments):
System.Threading.Timer _timeoutTimer;
private readonly object _timeoutTimerLock = new object();
private void ResetTimeoutTimer() {
// if you are sure you will never access this from multiple threads at the same time - remove lock
lock (_timeoutTimerLock) {
// initialize or reset the timer to fire once, after 2 seconds
if (_timeoutTimer == null)
_timeoutTimer = new System.Threading.Timer(ReconnectAfterTimeout, null, TimeSpan.FromSeconds(2), Timeout.InfiniteTimeSpan);
else
_timeoutTimer.Change(TimeSpan.FromSeconds(2), Timeout.InfiniteTimeSpan);
}
}
private void StopTimeoutTimer() {
// if you are sure you will never access this from multiple threads at the same time - remove lock
lock (_timeoutTimerLock) {
if (_timeoutTimer != null)
_timeoutTimer.Change(Timeout.InfiniteTimeSpan, Timeout.InfiniteTimeSpan);
}
}
private void ReconnectAfterTimeout(object state) {
// reconnect here
}
public void SetWebSocketSharpEvents() {
ws.Log.Level = LogLevel.Trace;
ws.OnOpen += (sender, e) => {
// start timer here so that if you don't get first message after 2 seconds - reconnect
ResetTimeoutTimer();
IsConnected = true;
OnWSOpen("Connection Status :: Connected *********");
};
ws.EmitOnPing = true;
ws.OnMessage += (sender, e) => {
// and here
ResetTimeoutTimer();
if (e.IsPing) {
OnWSMessage("ping received");
}
else {
OnWSMessage(e.Data);
}
};
ws.OnError += (sender, e) => {
// stop it here
StopTimeoutTimer();
IsConnected = false;
OnWSError(e.Message); //An exception has occurred during an OnMessage event. An error has occurred in closing the connection.
if (ws.IsAlive)
ws.Close();
};
ws.OnClose += (sender, e) => {
// and here
StopTimeoutTimer();
IsConnected = false;
OnWSClose("Close");
};
ws.ConnectAsync();
}
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