I'm trying to make a floor positioned horizontally, but it's positioned upright. What's wrong with my code? Maybe the camera rotation is off? I'm using three.js r52.
camera = new THREE.PerspectiveCamera
(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.x = -500;
camera.position.z = 0;
scene = new THREE.Scene();
var floorGeometry = new THREE.PlaneGeometry(1000, 1000, 1, 1);
var floorMaterial = new THREE.MeshBasicMaterial( {color:0x448844} );
var floor = new THREE.Mesh(floorGeometry, floorMaterial);
scene.add(floor);
controls = new THREE.FirstPersonControls(camera);
controls.movementSpeed = 1000;
controls.lookSpeed = 0.0;
controls.lookVertical = true;

Your code is fine, but you have to add this to rotate it 90 degrees. Have a look at this: http://cssdeck.com/labs/threejsrotation/0 (line 18: floor.rotation.x = -Math.PI / 2;)
Rotation is just a THREE.Vector3, like position.
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