When you have two planes in Three.js / WebGL and one or both of them are transparent, sometimes the plane behind will be hidden by the transparent plane above. Why is this?
Let's say that you are using some transparent *.png image. Then this would help:
new THREE.MeshBasicMaterial( { side:THREE.BackSide,map:texture, depthWrite: false, depthTest: false });
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With