I am just trying out Three.js so I can implement it to a project of mine, however when I run the first example in the documentation:
<html>
<head>
<title>My first Three.js app</title>
<style>
body { margin: 0; }
canvas { width: 100%; height: 100% }
</style>
</head>
<body>
<script src="three.js"></script>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
var render = function () {
requestAnimationFrame( render );
cube.rotation.x += 0.1;
cube.rotation.y += 0.1;
renderer.render(scene, camera);
};
render();
</script>
</body>
</html>
I get this error:
TypeError: THREE.Scene is not a constructor
I tried adding scene.js, but it threw another error inside scene.js so it didn't work. I am using version r80 and I heard there was some non-working samples in the documentation, however I am not sure what's wrong here.
Any help would be appreciated.
As noted in the comments above, the problem is the wrong three.js
-file being included in the page. You should always use the file from the ./build
-folder of the three.js repository, or a version hosted by cdnjs: https://cdnjs.com/libraries/three.js/
I hit this snag because I was calling new THREE.scene
instead of new THREE.Scene
(capital S!)
I have had the same issue but with
THREE.MeshLambertMaterial
and the issue did appear because I wrote incorrectly
THREE.MeshLamberMaterial without the letter 't'
maybe it can be of help for someone :)
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