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three.js transparent object occlusion

In a three.js scene, I would like to have an object that's not visible, but still occludes other objects in the scene as if it was visible.

Is this possible with the three.js library? Here is an example:

Suppose I have a three.js scene that contains 3 objects: object a, object b and object c and a camera. I would like object c to be invisible to the camera, but still occlude object b... Scenario 1: scenario 1 overview In scenario 1, here is what I would like the camera to see: scenario 1 camera view

Scenario 2: enter image description here In scenario 2, here is what I would like the camera to see: enter image description here

Can anyone tell suggest a technique use to achieve such an effect?

like image 461
Adrian Taylor Avatar asked Mar 05 '15 03:03

Adrian Taylor


1 Answers

Yes, in three.js you can create an object that is invisible, but still occludes other objects as if it were visible.

To do that, you need to use two features available in three.js: Object3D.renderOrder and Material.colorWrite.

You need to make sure the invisible object is rendered prior to the object(s) it must occlude.

You control the rendering order with the renderOrder property.

You make the occluding object invisible by setting its material's colorWrite property to false.

// material
var material = new THREE.MeshPhongMaterial();

// mesh a
var geometry = new THREE.PlaneGeometry( 10, 10, 4, 4 );
mesh = new THREE.Mesh( geometry, material.clone() );
mesh.material.color.set( 0xff0000 );
mesh.renderOrder = 0; // <===================
mesh.position.z = - 10;
scene.add( mesh );

// mesh b
var geometry = new THREE.BoxGeometry( 2, 2, 2 );
mesh = new THREE.Mesh( geometry, material.clone() );
mesh.material.color.set( 0x606060 );
mesh.renderOrder = 3;
mesh.position.z = 0;
scene.add( mesh );

// mesh c
var geometry = new THREE.BoxGeometry( 3, 3, 3 );
mesh = new THREE.Mesh( geometry, material.clone() );
mesh.material.color.set( 0x0000ff );
mesh.material.colorWrite = false; // <=================
mesh.renderOrder = 2;
mesh.position.z = 10;
scene.add( mesh );

three.js r.143

like image 100
WestLangley Avatar answered Nov 19 '22 22:11

WestLangley