Well, here is the problem,
Actually what I try to achieve is to place, at some places, some spotlights in a basic three.js example.
Here is the way I try to set the spotlight target position :
var light = new THREE.SpotLight(0xFFFFFF);
light.position.set(0,130,0);
light.target.position.set(200,-130,400);
scene.add(light);
The spotlight (light) keeps lighting the point (0,0,0) even if, when I console.log the target.position.(x,y,z) it gives me the right values...
Here is a quick fiddle I did with my full example.
http://jsfiddle.net/1xfno37y/7/
You have to update your light.target
after changing (eg. setting position):
light.target.updateMatrixWorld();
Or just add your light.target
to the scene:
scene.add( light.target );
Three.js r.71
http://jsfiddle.net/1xfno37y/19/
Further reading: Critical bug with spotLight.target.position #5555
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