What is the best practise for scaling 3d models in Three.js (or other 3d renderers)?
Here is an example I just faced:
I load a model in and realise the size of the model is too small. I then scale the mesh using mesh.scale.set(2,2,2);
and it is perfect size.
What action should I take in this scenario, do I leave it scaled like that (programatically scaled) or do I go back to my 3d modelling software and double the size of the model?
Thanks
It is not a matter of best practice
but rather of optimization
. If your mesh will always be scaled, it is better if you do the scaling in your modeling software. That simple statement mesh.scale.set(2,2,2);
is a matrix multiplication that needs to happen on each frame rendered. Now maybe your scene does not have much geometry in it in which case you don't care. But as I said it is a matter of optimization. What if your scene had 1000 such meshes or 1000000. That matrix multiplication would need to happen for each one of them. Optimize whenever you can.
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