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THREE.js PerspectiveCamera focalLength off by a factor of two, inconsistent with FOV

In THREE.js we construct a camera using the following function

const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 1000);

We know from optics that the field of view of a camera is related to the focal length by the following equation

FOV = arctan(d/2f)

where FOV is the vertical FOV in degrees, d is the height of the image plane in mm, and f is the focal length of the camera in mm.

After reading the documentation on the matter, it seems as though d is set by default to be 35mm / aspectRatio.

We can express FOV like this

FOV = arctan((35/(width/height))/2f) = arctan(filmHeight / 2f)

As a sanity check, I printed the following value, to see if I would get back the input FOV of 75.

Math.atan(camera.getFilmHeight()/(2 * camera.getFocalLength())) * 180 / Math.PI;

But.. this value comes out to be 37.50000000000001

which is exactly half of the expected focal length of 75.

So, I was wondering if I did the math wrong somewhere, or if I'm misinterpreting THREE.js's reported values.

like image 990
Carpetfizz Avatar asked Dec 21 '18 08:12

Carpetfizz


1 Answers

The .fov angle is the

Camera frustum vertical field of view, from bottom to top of view, in degrees.

But what you calculate is, the angle of the center of the view to the top:

Math.atan( (camera.getFilmHeight()/2) / camera.getFocalLength())) * 180 / Math.PI;

this is indeed the half of .fov:

fov = 2 * Math.atan( (camera.getFilmHeight()/2) / camera.getFocalLength())) * 180 / Math.PI;
like image 114
Rabbid76 Avatar answered Nov 09 '22 10:11

Rabbid76