If I run the script, the console displays me "THREE.OrbitControls is not a constructor".
What did I wrong? I used the same code from a manual.
var controls; controls = new THREE.OrbitControls( camera ); controls.addEventListener( 'change', render ); var render = function () { requestAnimationFrame( render ); renderer.render(scene, camera); //Hier wird die Größe des Fensters manipuliert! renderer.setSize(window.innerWidth - 20, window.innerHeight - 20);
};
var animate = function () { requestAnimationFrame( animate ); controls.update(); }; var geometry1 = new THREE.BoxGeometry( 10, 10, 10); var material = new THREE.MeshPhongMaterial( {specular: "#fdfb57", color: "#d8d613", emissive: "#6b6a0d", side: THREE.DoubleSide} ); var box = new THREE.Mesh(geometry1, material); scene.add(box); camera.position.z = 50; render(); animate();
You must explicitly include OrbitControls
in your application.
<script src="js/controls/OrbitControls.js"></script>
Also, read the comments in the three.js OrbitControls
example carefully so you understand when to use
controls.addEventListener( 'change', render ); // add this only if there is no animation loop (requestAnimationFrame)
and when to use
controls.update(); // required if controls.enableDamping = true, or if controls.autoRotate = true
http://threejs.org/examples/misc_controls_orbit.html
three.js r.72
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