I'm trying to draw triangle with three.js:
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 100;
scene.add( camera );
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild( renderer.domElement );
var geom = new THREE.Geometry();
var v1 = new THREE.Vector3(0,0,0);
var v2 = new THREE.Vector3(30,0,0);
var v3 = new THREE.Vector3(30,30,0);
console.log(geom.vertices)
geom.vertices.push(new THREE.Vertex(v1));
geom.vertices.push(new THREE.Vertex(v2));
geom.vertices.push(new THREE.Vertex(v3));
geom.faces.push( new THREE.Face3( 0, 1, 2 ) );
geom.computeFaceNormals();
var mesh= new THREE.Mesh( geom, new THREE.MeshNormalMaterial() );
scene.add(mesh);
renderer.render( scene, camera );
But there is nothing on screen. However these examples are working: http://threejs.org/docs/58/#Manual/Introduction/Creating_a_scene https://github.com/tonylukasavage/jsstl (triangles here are created the same way I'm trying to do)
Could you please help me to find a problem? Thanks, Ievgeniia
We first build a threejs Geometry object, followed by three points in space ( Vector3 objects). We push these into the array of vertices owned by geom . Then we build a triangular face on these three vertices, mentioning them by their index in the vertices array (0, 1, and 2), and push this face into our geometry.
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Three. js is a powerful library for creating three-dimensional models and games. With just a few lines of JavaScript, you can create anything from simple 3D patterns to photorealistic, real-time scenes. You can build simple and complex 3D geometrics, animate and move objects through a lifelike scene, and more.
Do this, instead:
geom.vertices.push( v1 );
geom.vertices.push( v2 );
geom.vertices.push( v3 );
Are you copying outdated code from the net -- or from an outdated book? Learn from the three.js examples that work with the current version of the library.
three.js r.58
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