The following code:
long msBefore = System.currentTimeMillis();
//Thread.currentThread().setPriority(Thread.MAX_PRIORITY);
try
{Thread.sleep(200);
} catch (InterruptedException e){}
System.out.println("Time: " + (System.currentTimeMillis() - msBefore));
prints :
Time: 578
Time: 594
Time: 625
Time: 640
Time: 641
Time: 609
Time: 625
Time: 625
Time: 610
Time: 609
Time: 625
Time: 625
Time: 422
Time: 625
Time: 594
Time: 609
Time: 625
Time: 594
Time: 594
Time: 625
Where's the problem??
Thread. sleep is bad! It blocks the current thread and renders it unusable for further work.
sleep time means more than what you really intended. For example, with thread. sleep(1000), you intended 1,000 milliseconds, but it could potentially sleep for more than 1,000 milliseconds too as it waits for its turn in the scheduler. Each thread has its own use of CPU and virtual memory.
Thread. sleep() is inaccurate. How inaccurate depends on the underlying operating system and its timers and schedulers.
I have a requirement to send n messages per second, I think wait/notify don't fit, correct?
If you have a hard timing requirement, then you are going to need to use a real-time Java implementation. Mainstream SE and ME Java implementations are not suitable for hard realtime applications.
There are various tricks you can use to meet such requirements "most of the time" ... but if your application / system gets overloaded you are liable start to missing the required message rate.
Th real problem is not the accuracy of the timers, but the fact that a non-realtime scheduler won't (and can't) guarantee to schedule the thread to run as soon as the timer expires.
There is no problem here. From javadoc:
subject to the accuracy of system and schedulers.
Usually, it is bad design to rely on the sleeping interval as it can be different on different systems and JVM implementations. Use wait() and notify() instead, or better - use java.util.concurrent package.
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