Is it always guaranteed that a multi-threaded application would run faster than a single threaded application?
I have two threads that populates data from a data source but different entities (eg: database, from two different tables), seems like single threaded version of the application is running faster than the version with two threads.
Why would the reason be? when i look at the performance monitor, both cpu s are very spikey ? is this due to context switching?
what are the best practices to jack the CPU and fully utilize it?
I hope this is not ambiguous.
noun. computing the execution of an entire task from beginning to end without interruption.
The obvious advantage of the single- threaded approach is that it minimizes the execution times of individual applications (especially preexisting or legacy applica- tions)—but potentially at the cost of longer design and verification times and lower power efficiency.
In single-threaded processes, the process contains one thread. The process and the thread are one and the same, and there is only one thing happening. In multithreaded processes, the process contains more than one thread, and the process is accomplishing a number of things at the same time.
Generally speaking gaming is single thread intensive on the CPU side, and all parallel task are offloaded to the GPU. This is really more of a workstation or server cpu than a gaming cpu.
An analogy might help.
You have a bunch of letters you need delivered to various addresses around town. So you hire a guy with a motorcycle to deliver your letters.
The traffic signals in your town are perfect traffic signals. They are always green unless there is someone in the intersection.
The guy on the motorcycle zips around delivering a bunch of letters. Since there is no one else on the road, every light is green, which is awesome. But you think hey, this could be faster. I know, I'll hire another driver.
Trouble is **you only have one motorcycle still*. So now your first driver drives around on the motorcycle for a while, and then every now and then stops, gets off, and the second driver runs up, hops on, and drives around.
Is this any faster? No, of course not. That's slower. Adding more threads doesn't make anything faster. Threads are not magic. If a processor is able to do a billion operations a second, adding another thread doesn't suddenly make another billion operations a second available. Rather, it steals resources from other threads. If a motorcycle can go 100 miles per hour, stopping the bike and having another driver get on doesn't make it faster! Clearly on average the letters are not being delivered any faster in this scheme, they're just being delivered in a different order.
OK, so what if you hire two drivers and two motorcycles? Now you have two processors and one thread per processor, so that'll be faster, right? No, because we forgot about the traffic lights. Before, there was only one motorcycle driving at speed at any one time. Now there are two drivers and two motorcycles, which means that now sometimes one of the motorcycles will have to wait because the other one is in the intersection. Again, adding more threads slows you down because you spend more time contending locks. The more processors you add, the worse it gets; you end up with more and more time spent waiting at red lights and less and less time driving messages around.
Adding more threads can cause negative scalability if doing so causes locks to be contended. The more threads, the more contention, the slower things go.
Suppose you make the engines faster -- now you have more processors, more threads, and faster processors. Does that always make it faster? NO. It frequently does not. Increasing processor speed can make multithreaded programs go slower. Again, think of traffic.
Suppose you have a city with thousands of drivers and sixty-four motorcycles, the drivers all running back and forth between the motorcycles, some of the motorcycles in intersections blocking other motorcycles. Now you make all those motorcycles run faster. Does that help? Well, in real life, when you're driving around, do you get where you're going twice as fast in a Porsche as in a Honda Civic? Of course not; most of the time in city driving you are stuck in traffic.
If you can drive faster, often you end up waiting in traffic longer because you end up driving into the congestion faster. If everyone drives towards congestion faster then the congestion gets worse.
Multithreaded performance can be deeply counterintuitive. If you want extreme high performance I recommend not going with a multithreaded solution unless you have an application which is "embarrassingly parallel" -- that is, some application that is obviously amenable to throwing multiple processors, like computing Mandelbrot sets or doing ray tracing or some such thing. And then, do not throw more threads at the problem than you have processors. But for many applications, starting more threads slows you down.
No, it is not guaranteed that a multi-threaded application would run faster than a single threaded application. The main issue is with properly distributing the work load to all the available cores and minimizing locking and context switching.
I think some of the worse things that people can do is go and try to multithread every tiny bit of their CPU-intensive tasks. Sometimes they end up creating hundreds of threads and each thread is trying to perform a lot of CPU-intensive calculations. The best thing to do in that situation is to create one (or maybe two) threads per core.
In cases where there is a UI involved it's almost always preferred to delegate all the CPU intensive work onto threads in order to keep the UI responsive. This is probably the most popular use for threads.
...seems like single threaded version of the application is running faster than the version with two threads.
Have you ran any performance analysis? If you have not, then what you've observed is somewhat irrelevant.
what are the best practices to jack the CPU and fully utilize it?
Given the description of your problem it doesn't seem like your performance issues are CPU bound, but I/O bound... your communication with the database is a lot slower than your processor cache and if it's a network database then it's even slower than your hard disk. Your performance bottleneck is with your database, so all you need to do is create enough threads to maximize the throughput of your connection to the database.
Directly from Wikipedia:
Some advantages include:
Some criticisms of multithreading include:
Also, the database server is on the same machine that the code is running. it s not a sql server. it s a nosql dbms. so please do not assume anything about database server.
Some NoSQL systems are disk based and reading from disk from multiple threads is nearly guaranteed to decrease performance. The hard disk may have to move the head to different sectors of the disk when jumping between threads and that's bad!
I understand the point you wanted to make is the IO speed. but still it s the same machine. why IO Is so slow ?
Your NoSQL system might be disk based, therefore all your data is stored on disk instead of loaded into memory (like SQL Server). Furthermore think about the architecture: the disk is a cache for RAM, RAM is caching for the CPU cache, and the CPU cache is for the CPU registers. So Disk -> Ram -> CPU cache -> Registers, there are 3 levels of caching before you get to the registers. Depending on how much data you're utilizing you might be getting a lot of cache misses for both of your threads at each one of those levels... a cache miss at the CPU cache will load more data from RAM, a cache miss in RAM will load more data from disk, all this translates into reduced throughput.
in other critics "create enough threads to utilize .." creating many threads will also take time. right?
Not really... you only have two threads. How many times are you creating the threads? How often are you creating them? If you're only creating two threads and you're doing all your work in those two threads for the entire lifetime of the application, then there is virtually no performance overhead from the creation of the threads that you should be concerned about.
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