In the following code, anytime CreateCompatibleDC is called, the resulting device context only has two colors: black and white.
case WM_PAINT:
{
PAINTSTRUCT ps;
ps.hdc=GetDC(g_CSkeletalViewerApp.m_hWnd);
ps.fErase=true;
RECT rc;
GetWindowRect(g_CSkeletalViewerApp.m_hWnd, &rc );
ps.rcPaint=rc;
int width = rc.right - rc.left;
int height = rc.bottom - rc.top;
HDC hdc=BeginPaint(hWnd,&ps);
HDC memdc=CreateCompatibleDC(hdc);
HBITMAP membm=CreateCompatibleBitmap(memdc,width,height);
SelectObject(memdc,membm);
for(int i=rc.left; i<rc.right; i++) {
for(int j=rc.top; j<rc.bottom; j++)
SetPixel(memdc,i,j,RGB((i+j)%255,(i+j)%255,(i+j)%255));
}
BitBlt(hdc,0,0,width,height,memdc,0,0,SRCCOPY);
DeleteDC(memdc);
EndPaint(hWnd,&ps);
}
break;
GetDeviceCaps(memdc,SIZEPALETTE) returns 0. Same for hdc, so I can't change the palette manually. The color depth for both device contexts is 32 bits. GetLastError is 0 immediately after CreateCompatibleDC. GetNearestColor(memdc,RGB(any color)) is either black or white. After calling CreateCompatiobleDC on any device context (not just hdc), the same problem occurs.
Any ideas?
Change this:
HBITMAP membm=CreateCompatibleBitmap(memdc,width,height);
To this:
HBITMAP membm=CreateCompatibleBitmap(hdc,width,height);
When you create a compatible DC, it's created with a bitmap--but that bitmap is always a 1x1 monochrome bitmap (i.e., a single pixel that's either black or white), regardless of what sort of DC it's compatible with.
As a result, if you create a bitmap compatible with that DC, you'll get a larger monochrome bitmap.
If, however, you create a bitmap compatible with the original DC, then you'll get a bitmap of the requested size and the color depth of the original DC.
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