Trying to get started with Android development, and doing some basic work with TextViews..
For some reason TextView's setText() method is causing huge problems for me.. here's a simplified version of my code to show what I mean:
package com.example.testapp;
import android.os.Bundle;
import android.app.Activity;
import android.widget.TextView;
public class MainActivity extends Activity {
TextView text;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
text = (TextView) findViewById(R.id.text1);
setContentView(R.layout.activity_main);
text.setText("literally anything");
}
}
This will cause a crash, and I don't understand why.. if I create the TextView within the onCreate it works just fine, but if I create it outside of it, it doesn't.. why is that? Has the line "TextView text;" not been executed yet or something?
Thanks!
SetText(String, TextView+BufferType) Sets the text to be displayed using a string resource identifier.
A TextView displays text to the user and optionally allows them to edit it. A TextView is a complete text editor, however the basic class is configured to not allow editing.
If you have a new text to set to the TextView , just call textView. setText(newText) , where newText is the updated text. Call this method whenever newText has changed.
Set The Text of The TextView You can set the text to be displayed in the TextView either when declaring it in your layout file, or by using its setText() method. The text is set via the android:text attribute.
You need to call setContentView() before initializing the TextView so that your Activity has access to all the layout components.
setContentView(R.layout.activity_main);
text = (TextView) findViewById(R.id.text1);
text.setText("literally anything");
switch these 2 lines
text = (TextView) findViewById(R.id.text1);
setContentView(R.layout.activity_main);
you need to set the content first
From docs:
onCreate(Bundle) is where you initialize your activity. Most importantly, here you will usually call setContentView(int) with a layout resource defining your UI, and using findViewById(int) to retrieve the widgets in that UI that you need to interact with programmatically.
So this means that if you will reference your views in the layout, you must first set the content view and already then call findViewById method to reference child views of the layout resource defining your activity's UI
text = (TextView) findViewById(R.id.text1); setContentView(R.layout.activity_main); text.setText("literally anything");
If "literally anything" is a variable, which often may be the case, be sure that it isn't throwing a NullPointerException. I kept having that problem myself. I fixed it to be:
text = (TextView) findViewById(R.id.text1);
setContentView(R.layout.activity_main);
try {
text.setText("literally anything");
} catch (NullPointerException e) {
// Do something
}
Exceptions can be really useful, so if you're a beginning programmer, I suggest you put exception handling on your list of things to learn soon.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With