Logo Questions Linux Laravel Mysql Ubuntu Git Menu
 

TextureView setBackgroundColor not working

I'm trying to simply change the background color of a TextureView. I would expect this colour to be seen through the semi-transparent camera preview. For some reason it doesn't. If I remove the camera preview altogether from onSurfaceTextureAvailable the view remains white (or can't be seen). Any ideas? I'm trying to achieve a TextureView box that sometimes contains camera preview and other times is a plain colour of my choosing. Thanks.

import android.graphics.Color;
import android.graphics.SurfaceTexture;
import android.hardware.Camera;
import android.media.MediaPlayer;
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.view.Surface;
import android.view.TextureView;
import android.widget.FrameLayout;
import android.widget.RelativeLayout;

import java.io.IOException;

public class MainActivity extends Activity {

    private TextureView mTextureView;
    FrameLayout screenFrame;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        screenFrame = (FrameLayout)findViewById(R.id.screenFrame);

        setVideoScreens();
    }


    @Override
    public boolean onCreateOptionsMenu(Menu menu) {
        // Inflate the menu; this adds items to the action bar if it is present.
        getMenuInflater().inflate(R.menu.main, menu);
        return true;
    }

    private void setVideoScreens()
    {
        final LiveCameraActivity livecam = new LiveCameraActivity();

        mTextureView = new TextureView(this);
        mTextureView.setSurfaceTextureListener(livecam);

        FrameLayout mainFrame = (FrameLayout)findViewById(R.id.mainFrame);
        mainFrame.addView(mTextureView);

        int width = 640;
        int height = 480;

        mTextureView.setLayoutParams(new FrameLayout.LayoutParams(
                width, height));
        mTextureView.setY(200);
        mTextureView.setX(200);
        mTextureView.setBackgroundColor(Color.BLUE);
        mTextureView.setAlpha(.5f);
    }

    public class LiveCameraActivity extends Activity implements TextureView.SurfaceTextureListener
    {
        private Camera mCamera;

        protected void onCreate(Bundle savedInstanceState)
        {
            super.onCreate(savedInstanceState);
        }


        public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height)
        {
            mCamera = Camera.open();

            try
            {
                mCamera.setPreviewTexture(surface);
                mCamera.startPreview();
            }
            catch (IOException ioe)
            {
                // Something bad happened
            }
        }

        public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height)
        {
            // Ignored, Camera does all the work for us
        }

        public boolean onSurfaceTextureDestroyed(SurfaceTexture surface)
        {
            mCamera.stopPreview();
            mCamera.release();
            return true;
        }

        public void onSurfaceTextureUpdated(SurfaceTexture surface)
        {
            // Invoked every time there's a new Camera preview frame

        }
    }
}
like image 762
user2032323 Avatar asked Sep 22 '13 05:09

user2032323


1 Answers

My solution was to set opaque to false:

textureView.setOpaque(false);

but, when you do that the background color of the TextureView will be irrelevant. So - I've put my TextureView inside a FrameLayout and set its background color. When you do that the FrameLayout background color is the color you see 'behind', or if the TextureView is empty.

like image 107
Hadas Kaminsky Avatar answered Oct 19 '22 10:10

Hadas Kaminsky