onSurfaceTextureAvailable in VideoView is never called...
I have this view that is holding the textureview.
public class MyMediaPlayer extends RelativeLayout{
Context mContext;
VideoView player;//this is a custom textureview that streams video
public MyMediaPlayer(Context context) {
super(context);
mContext = context;
init();
}
public MyMediaPlayer(Context context, AttributeSet attrs) {
super(context, attrs);
mContext = context;
init();
}
public MyMediaPlayer(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
mContext = context;
init();
}
private void init() {
setBackgroundColor(Color.BLACK);
player = new VideoView(mContext);
LayoutParams lp = new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
addView(player,lp);
}
public void setURL(String url){
player.setVideoPath(url);
}
public void start(){
player.start();
}
}
VideoView is set up like this:
public class VideoView extends TextureView {
public VideoView(final Context context) {
super(context);
mContext = context;
initVideoView();
}
public VideoView(final Context context, final AttributeSet attrs) {
super(context, attrs);
mContext = context;
initVideoView();
}
public VideoView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
mContext = context;
initVideoView();
}
public void initVideoView() {
Log.d(LOG_TAG, "Initializing video view.");
videoHeight = 0;
videoWidth = 0;
setFocusable(false);
setSurfaceTextureListener(surfaceTextureListener);
}
SurfaceTextureListener surfaceTextureListener = new SurfaceTextureListener() {
@Override
public void onSurfaceTextureAvailable(final SurfaceTexture surface, final int width, final int height) {
Log.d(LOG_TAG, "Surface texture now avaialble.");
surfaceTexture = surface;
openVideo();
}
@Override
public void onSurfaceTextureSizeChanged(final SurfaceTexture surface, final int width, final int height) {
Log.d(LOG_TAG, "Resized surface texture: " + width + '/' + height);
surfaceWidth = width;
surfaceHeight = height;
boolean isValidState = (targetState == STATE_PLAYING);
boolean hasValidSize = (videoWidth == width && videoHeight == height);
if (mediaPlayer != null && isValidState && hasValidSize) {
start();
}
}
@Override
public boolean onSurfaceTextureDestroyed(final SurfaceTexture surface) {
Log.i(LOG_TAG, "Destroyed surface number " + number);
return false;
}
@Override
public void onSurfaceTextureUpdated(final SurfaceTexture surface) {
}
};
}
MyMediaPlayer is setup in a xml of a fragment.
If i place the VideoView inside the fragment then everything works fine.
But if it is in mymediaplayer inside the fragment onSurfaceTextureAvailable is never called.
onSurfaceTextureAvailable
doesn't seem to get called if the SurfaceTexture
is already available. You can check if it is available and call your onSurfaceTextureAvailable
method like below.
textureView.setSurfaceTextureListener(this);
/*
* onSurfaceTextureAvailable does not get called if it is already available.
*/
if (view.isAvailable()) {
onSurfaceTextureAvailable(view.getSurfaceTexture(), view.getWidth(), view.getHeight());
}
As for me ,the key to solve the problem is that add android:hardwareAccelerated="true" for the activity in the AndroidManifest.xml .
You can use TextureView in a Scrolling-Container(Such as ListView,ScrollView,ViewPager etc) only if the activity for the TextureView with hardwareAccelerated property on.
The last few words in this blog mentioned that
Hope it works for you.
You need to enable hardware acceleration to use TextureView. If you don't, its callback methods will not be called. Just pout that in your activity's onCreate method:
getWindow().addFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
It worked for me.
In my case I initially had my TextureView
invisible and then loaded after fetching some data and this was causing onSurfaceTextureAvailable
not to be called. I am guessing that for TextureView
to be said to be 'available', it must be visible. My solution was to just make the TextureView
visible from the start.
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