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textureview onSurfaceTextureAvailable never called inside relativelayout inside fragment

Tags:

android

onSurfaceTextureAvailable in VideoView is never called...
I have this view that is holding the textureview.

public class MyMediaPlayer extends RelativeLayout{

Context mContext;
VideoView player;//this is a custom textureview that streams video

public MyMediaPlayer(Context context) {
    super(context);
    mContext = context; 
    init();
}
public MyMediaPlayer(Context context, AttributeSet attrs) {
    super(context, attrs);
    mContext = context; 
    init();
}
public MyMediaPlayer(Context context, AttributeSet attrs, int defStyle) {
    super(context, attrs, defStyle);
    mContext = context; 
    init();
}
private void init() {
    setBackgroundColor(Color.BLACK);    
    player = new VideoView(mContext);
    LayoutParams lp = new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
    addView(player,lp);
}
public void setURL(String url){
    player.setVideoPath(url);
}
public void start(){
    player.start();
}

}

VideoView is set up like this:

public class VideoView extends TextureView {

public VideoView(final Context context) {
    super(context);
    mContext = context;
    initVideoView();
}

public VideoView(final Context context, final AttributeSet attrs) {
    super(context, attrs);
    mContext = context;
    initVideoView();
}

public VideoView(Context context, AttributeSet attrs, int defStyle) {
    super(context, attrs, defStyle);
    mContext = context;
    initVideoView();
}

public void initVideoView() {
    Log.d(LOG_TAG, "Initializing video view.");
    videoHeight = 0;
    videoWidth = 0;
    setFocusable(false);
    setSurfaceTextureListener(surfaceTextureListener);
}
SurfaceTextureListener surfaceTextureListener = new SurfaceTextureListener() {
    @Override
    public void onSurfaceTextureAvailable(final SurfaceTexture surface, final int width, final int height) {
        Log.d(LOG_TAG, "Surface texture now avaialble.");
        surfaceTexture = surface;
        openVideo();
    }

    @Override
    public void onSurfaceTextureSizeChanged(final SurfaceTexture surface, final int width, final int height) {
        Log.d(LOG_TAG, "Resized surface texture: " + width + '/' + height);
        surfaceWidth = width;
        surfaceHeight = height;
        boolean isValidState =  (targetState == STATE_PLAYING);
        boolean hasValidSize = (videoWidth == width && videoHeight == height);
        if (mediaPlayer != null && isValidState && hasValidSize) {
            start();
        }
    }

    @Override
    public boolean onSurfaceTextureDestroyed(final SurfaceTexture surface) {
        Log.i(LOG_TAG, "Destroyed surface number " + number);
        return false;
    }

    @Override
    public void onSurfaceTextureUpdated(final SurfaceTexture surface) {

    }
};
}

MyMediaPlayer is setup in a xml of a fragment.
If i place the VideoView inside the fragment then everything works fine.
But if it is in mymediaplayer inside the fragment onSurfaceTextureAvailable is never called.

like image 780
Amitay Molko Avatar asked May 22 '13 13:05

Amitay Molko


4 Answers

onSurfaceTextureAvailable doesn't seem to get called if the SurfaceTexture is already available. You can check if it is available and call your onSurfaceTextureAvailable method like below.

textureView.setSurfaceTextureListener(this);

/*
 * onSurfaceTextureAvailable does not get called if it is already available.
 */
if (view.isAvailable()) {
    onSurfaceTextureAvailable(view.getSurfaceTexture(), view.getWidth(), view.getHeight());
}
like image 93
Steve Prentice Avatar answered Nov 11 '22 05:11

Steve Prentice


As for me ,the key to solve the problem is that add android:hardwareAccelerated="true" for the activity in the AndroidManifest.xml .

You can use TextureView in a Scrolling-Container(Such as ListView,ScrollView,ViewPager etc) only if the activity for the TextureView with hardwareAccelerated property on.

The last few words in this blog mentioned that

Hope it works for you.

like image 42
Fish Yu Avatar answered Nov 11 '22 05:11

Fish Yu


You need to enable hardware acceleration to use TextureView. If you don't, its callback methods will not be called. Just pout that in your activity's onCreate method:

getWindow().addFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);

It worked for me.

like image 12
Shibakaneki Avatar answered Nov 11 '22 04:11

Shibakaneki


In my case I initially had my TextureView invisible and then loaded after fetching some data and this was causing onSurfaceTextureAvailable not to be called. I am guessing that for TextureView to be said to be 'available', it must be visible. My solution was to just make the TextureView visible from the start.

like image 11
Tash Pemhiwa Avatar answered Nov 11 '22 06:11

Tash Pemhiwa