I need to fill an arbitrary polygon using a near-uniform tiling of triangles. How would I do this? You may provide either references to existing algorithms or even simply ideas or hints of your own.
The following is presumed:
This is not an easy problem to solve and I expect that a "heuristic" solution may be the most efficient... (right?)
Does Triangle do what you want?
(The explanations of the algorithms on that site are better than whatever I could come up with.)
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