Is there a way to make a temporary "image" with Pyglet? (Something akin to LÖVE's Canvas).
Basically, I want to have an object that I could blit stuff like sprites and text to, and then blit this temporary image to the window.
I tried creating an image with pyglet.image.create(), but apparently it procures an ImageData which you can't blit to.
Thank you very much for your attention.
Checkout AbstractImage. It has all the methods I think you want - creating an image offline, blitting stuff to it:
myimage.blit_into('sprite1',x,y,z)
myimage.blit_into('sprite2',x+20,y,z)
and then blitting it to the active frame:
myimage.blit(x,y[,z])
etc.
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