I have been trying to figure out a way to tag several methods from my base class, so that a client class can call them by tag. The example code is:
public class Base {
public void method1(){
..change state of base class
}
public void method2(){
..change state of base class
}
public void method3(){
..change state of base class
}
}
A client class from a main() method will call each method of Base through a random instruction sequence:
public static void main(String[] args) {
String sequence = "ABCAABBBABACCACC"
Base aBase = new Base();
for (int i = 0; i < sequence.length(); i++){
char temp = sequence.charAt(i);
switch(temp){
case 'A':{aBase.method1(); break;}
case 'B':{aBase.method2(); break;}
case 'C':{aBase.method3(); break;} }
}
System.out.println(aBase.getState());
}
Now I wish to get rid of the switch statement altogether from the Client object. I am aware of the technique to replace switch by polymorphism, but would like to avoid creating a set of new classes. I was hoping to simply store those methods in an appropriate data structure and somehow tag them with a matching character from the sequence.
A map could easily store objects with value/key pairs which could do the job, (as I did here), or the command pattern, but since I don't want to replace those methods with objects, is there a different way perhaps, to store methods and have a client selectively call them?
Any advice is appreciated
Something like this?
public class Base {
private final Map<Character, Method> methods = new HashMap<Character, Method>();
public Base() throws SecurityException, NoSuchMethodException {
methods.put('A', getClass().getMethod("method1"));
methods.put('B', getClass().getMethod("method2"));
methods.put('C', getClass().getMethod("method3"));
}
public Method getMethod(char c) {
return methods.get(c);
}
public void method1() {}
public void method2() {}
public void method3() {}
}
and then
public static void main(String[] args) throws Exception {
String sequence = "ABCAABBBABACCACC";
Base aBase = new Base();
for (int i = 0; i < sequence.length(); i++) {
char temp = sequence.charAt(i);
aBase.getMethod(temp).invoke(aBase);
}
}
I would use annotations on the methods in question, allowing it to be marked as a "tagged method", and providing the tag string to use for that method.
From that point the implementation gets simpler; you can use reflection to iterate over a class' methods and inspect their annotations; perhaps do this statically at startup and populate a mapping from tag string to java.lang.reflect.Method.
Then when processing the command string, invoke the methods that correspond to each tag.
Edit: some example code:
import java.lang.annotation.*;
@Retention(RetentionPolicy.RUNTIME)
@interface TaggedMethod {
String tag();
}
Then in the base class:
public class Base {
@TaggedMethod(tag = "A")
public void method1(){
..change state of base class
}
@TaggedMethod(tag = "B")
public void method2(){
..change state of base class
}
@TaggedMethod(tag = "C")
public void method3(){
..change state of base class
}
}
...and in the client:
private static final Map<String, Method> taggedMethods = new HashMap<String, Method>();
// Set up the tag mapping
static
{
for (Method m : Base.class.getDeclaredMethods())
{
TaggedMethod annotation = m.getAnnotation(TaggedMethod.class)
if (annotation != null)
{
taggedMethods.put(annotation.tag(), m);
}
}
}
so that you can access this as:
public static void main(String[] args) throws Exception
{
String sequence = "ABCAABBBABACCACC"
Base aBase = new Base();
for (int i = 0; i < sequence.length(); i++)
{
String temp = sequence.substring(i,1);
Method method = taggedMethods.get(temp);
if (method != null)
{
// Error handling of invocation exceptions not included
method.invoke(aBase);
}
else
{
// Unrecognised tag - handle however
}
}
System.out.println(aBase.getState());
}
This code hasn't been compiled or tested, by the way... :-)
You could use Attributes for this, in C#. For Java, use annotations. Derive a class from the Attribute class, say, TagAttribute, and apply the attribute to the methods.
[global::System.AttributeUsage(AttributeTargets.Method, Inherited = true, AllowMultiple = false)]
public sealed class TagAttribute : Attribute
{
public TagAttribute(char value)
{
this.value = value;
}
private char value;
public char Value
{
get { return value; }
}
}
Apply the attribute to the methods:
public class MyClass
{
[Tag('A')]
public void Method1()
{ Console.Write("a"); }
[Tag('B')]
public void Method2()
{ Console.Write("b"); }
[Tag('C')]
public void Method3()
{ Console.Write("c"); }
}
Invoke the methods using reflection:
private static void CallTaggedMethod(MyClass instance, char value)
{
MethodInfo methodToCall = null;
// From the MyClass type...
Type t = typeof(MyClass);
// ...get all methods.
MethodInfo[] methods = t.GetMethods();
// For each method...
foreach (MethodInfo mi in methods)
{
// ...find all TagAttributes applied to it.
TagAttribute[] attributes = (TagAttribute[])mi.GetCustomAttributes(typeof(TagAttribute), true);
if (attributes.Length == 0)
// No attributes, continue.
continue;
// We assume that at most one attribute is applied to each method.
TagAttribute attr = attributes[0];
if (attr.Value == value)
{
// The values match, so we call this method.
methodToCall = mi;
break;
}
}
if (methodToCall == null)
throw new InvalidOperationException("No method to call.");
object result = methodToCall.Invoke(
// Instance object
instance,
// Arguments
new object[0]);
// 'result' now contains the return value.
// It is ignored here.
}
Call the CallTaggedMethod from your Main method:
static void Main(string[] args)
{
String sequence = "ABCAABBBABACCACC";
MyClass inst = new MyClass();
foreach(char c in sequence)
CallTaggedMethod(inst, c);
// The rest.
Console.ReadLine();
}
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