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Sync JS time between multiple devices

I'm using the wonderful reveal.js library to create a HTML slideshow. My only problem is that I need it to synchronise across multiple devices.

At the moment I am making a AJAX request to the the time from the server and keep an internal clock for the page.

function syncTime() {     // Set up our time object, synced by the HTTP DATE header     // Fetch the page over JS to get just the headers     console.log("syncing time")     var r = new XMLHttpRequest();     r.open('HEAD', document.location, false);     r.send(null);     var timestring = r.getResponseHeader("DATE");      systemtime = new Date(timestring); // Set the time to the date sent from the server } 

Whilst this gets me within 1 or so seconds of accuracy, I need to do better. The difference is really noticeable when the slideshow is auto advancing.

The code is going to be running all on the same platform, so cross-browser compatibility is nothing to worry about.

Here's what I've managed to put together

Any ideas?

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Josh Hunt Avatar asked May 14 '12 15:05

Josh Hunt


2 Answers

Measure the elapsed time between sending the request and getting back the response. Then, divide that value by 2. That gives you a rough value of one-way latency. If you add that to the time value from the server, you'll be closer to the true server time.

Something like this should work:

function syncTime() {     // Set up our time object, synced by the HTTP DATE header     // Fetch the page over JS to get just the headers     console.log("syncing time")     var r = new XMLHttpRequest();     var start = (new Date).getTime();      r.open('HEAD', document.location, false);     r.onreadystatechange = function()     {         if (r.readyState != 4)         {             return;         }         var latency = (new Date).getTime() - start;         var timestring = r.getResponseHeader("DATE");          // Set the time to the **slightly old** date sent from the          // server, then adjust it to a good estimate of what the         // server time is **right now**.         systemtime = new Date(timestring);         systemtime.setMilliseconds(systemtime.getMilliseconds() + (latency / 2))     };     r.send(null); } 

Interesting aside: John Resig has a good article on the accuracy of Javascript timing.
It shouldn't cause a problem in this case, since you're only concerned about your time being off by ~1 second. A 15 ms difference shouldn't have much effect.

like image 119
MikeWyatt Avatar answered Sep 20 '22 23:09

MikeWyatt


How about a different approach: who cares about time? (You're not going to reliably sync the system clock with JavaScript.)

Instead, use a Node server with socket.io to synchronize when your clients advance the slideshow. Instead of the clients deciding when to advance, the server tells them to.

This approach comes with the added bonus of being able to manually fiddle with the slideshow while it's running. In the example that follows, I've added a Next button that causes all connected clients to immediately advance to the next slide.

app.js

var express = require('express')     , app = express.createServer()     , io = require('socket.io').listen(app)     , doT = require('dot')     , slide = 0     , slides = [         'http://placekitten.com/700/400?image=13',         'http://placekitten.com/700/400?image=14',         'http://placekitten.com/700/400?image=15',         'http://placekitten.com/700/400?image=16',         'http://placekitten.com/700/400?image=1',         'http://placekitten.com/700/400?image=2',         'http://placekitten.com/700/400?image=3',         'http://placekitten.com/700/400?image=4',         'http://placekitten.com/700/400?image=5',         'http://placekitten.com/700/400?image=6',         'http://placekitten.com/700/400?image=7',         'http://placekitten.com/700/400?image=8',         'http://placekitten.com/700/400?image=9',         'http://placekitten.com/700/400?image=10',         'http://placekitten.com/700/400?image=11',         'http://placekitten.com/700/400?image=12',     ];  app.listen(70); // listen on port 70  app.register('.html', doT); // use doT to render templates app.set('view options', {layout:false}); // keep it simple doT.templateSettings.strip=false; // don't strip line endings from template file  app.get('/', function(req, res) {     res.render('index.html', { slide: slide, slides: slides }); });  app.post('/next', function(req, res) {     next();     res.send(204); // No Content });  setInterval(next, 4000); // advance slides every 4 seconds  function next() {     if (++slide >= slides.length) slide = 0;     io.sockets.emit('slide', slide); } 

views/index.html

This file is processed as a doT template.

<!DOCTYPE html> <html> <head> <title>Synchronized Slideshow</title> <script src="//ajax.googleapis.com/ajax/libs/jquery/1.7.2/jquery.min.js"></script> <script src="/socket.io/socket.io.js"></script> <script> var curslide = {{=it.slide}}; // the slide the server is currently on.  $(function() {     $('#slide' + curslide).css('left',0);      $('#next').click(function() {         $.post('/next');     }); });  var socket = io.connect('http://localhost:70'); socket.on('slide', function(slide) {     $('#slide' + curslide).animate({left:-700}, 400);     $('#slide' + slide).css('left',700).show().animate({left:0}, 400);     curslide = slide; }); </script> <style> #slideshow, .slide { width:700px; height:400px; overflow:hidden; position:relative; } .slide { position:absolute; top:0px; left:700px; } </style> </head> <body>     <div id="slideshow">         {{~it.slides :url:i}}             <div id="slide{{=i}}" class="slide"><img src="{{=url}}"></div>         {{~}}     </div>     <button id="next">Next &gt;</button> </body> </html> 

Copy these two files into a folder, then run

$ npm install express socket.io dot $ node app.js 

and navigate to http://localhost:70 in several different windows, then see the magic.

like image 30
josh3736 Avatar answered Sep 16 '22 23:09

josh3736