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SwiftUI how to perform action when EditMode changes?

I'd like to perform an action when the EditMode changes.

Specifically, in edit mode, the user can select some items to delete. He normally presses the trash button afterwards. But he may also press Done. When he later presses Edit again, the items that were selected previously are still selected. I would like all items to be cleared.

struct ContentView: View {
    @State var isEditMode: EditMode = .inactive
    @State var selection = Set<UUID>()
    var items = [Item(), Item(), Item(), Item(), Item()]

    var body: some View {
        NavigationView {
            List(selection: $selection) {
                ForEach(items) { item in
                    Text(item.title)
                }
            }
            .navigationBarTitle(Text("Demo"))
            .navigationBarItems(
                leading: EditButton(),
                trailing: addDelButton
            )
            .environment(\.editMode, self.$isEditMode)
        }
    }

    private var addDelButton: some View {
        if isEditMode == .inactive {
            return Button(action: reset) {
                Image(systemName: "plus")
            }
        } else {
            return Button(action: reset) {
                Image(systemName: "trash")
            }
        }
    }

    private func reset() {
        selection = Set<UUID>()
    }
}

Definition of Item:

struct Item: Identifiable {
    let id = UUID()
    let title: String

    static var i = 0
    init() {
        self.title = "\(Item.i)"
        Item.i += 1
    }
}
like image 716
caram Avatar asked Sep 04 '19 08:09

caram


2 Answers

UPDATED for iOS 15.

This solution catches 2 birds with one stone:

  1. The entire view redraws itself when editMode is toggle
  2. A specific action can be performed upon activation/inactivation of editMode

Hopes this helps someone else.

struct ContentView: View {
    @State var editMode: EditMode = .inactive
    @State var selection = Set<UUID>()
    @State var items = [Item(), Item(), Item()]

    var body: some View {
        NavigationView {
            List(selection: $selection) {
                ForEach(items) { item in
                    Text(item.title)
                }
            }
            .navigationTitle(Text("Demo"))
            .environment(\.editMode, self.$editMode)
            .toolbar {
                ToolbarItem(placement: .navigationBarLeading) {
                    editButton
                }
                ToolbarItem(placement: .navigationBarTrailing) {
                    addDelButton
                }
            }
        }
    }

    private var editButton: some View {
        Button(action: {
            self.editMode.toggle()
            self.selection = Set<UUID>()
        }) {
            Text(self.editMode.title)
        }
    }

    private var addDelButton: some View {
        if editMode == .inactive {
            return Button(action: addItem) {
                Image(systemName: "plus")
            }
        } else {
            return Button(action: deleteItems) {
                Image(systemName: "trash")
            }
        }
    }
    
    private func addItem() {
        items.append(Item())
    }
    
    private func deleteItems() {
        for id in selection {
            if let index = items.lastIndex(where: { $0.id == id }) {
                items.remove(at: index)
            }
        }
        selection = Set<UUID>()
    }
}
extension EditMode {
    var title: String {
        self == .active ? "Done" : "Edit"
    }
    
    mutating func toggle() {
        self = self == .active ? .inactive : .active
    }
}
like image 177
caram Avatar answered Nov 05 '22 04:11

caram


I was trying forever, to clear List selections when the user exited editMode. For me, the cleanest way I've found to react to a change of editMode:

Make sure to reference the @Environment variable:

@Environment(\.editMode) var editMode

Add a computed property in the view to monitor the state:

private var isEditing: Bool {
  if editMode?.wrappedValue.isEditing == true {
     return true
   }
   return false
}

Then use the .onChange(of:perform:) method:

.onChange(of: self.isEditing) { value in
  if value == false {
    // do something
  } else {
    // something else
  }
}

All together:

struct ContentView: View {
  
  @Environment(\.editMode) var editMode
  @State private var selections: [String] = []
  @State private var colors: ["Red", "Yellow", "Blue"]

  private var isEditing: Bool {
    if editMode?.wrappedValue.isEditing == true {
       return true
     }
     return false
  }
  
  var body: some View {

    List(selection: $selections) {
      ForEach(colors, id: \.self) { color in
        Text("Color")
      }
    }
    .toolbar {
      ToolbarItem(placement: .navigationBarTrailing) {
        EditButton()
      }
    }
    .onChange(of: isEditing) { value in
      if value == false {
        selection.removeAll()
      }
    }
  }

}
like image 2
Trent M. Avatar answered Nov 05 '22 05:11

Trent M.