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SwiftUI: Get notified when @Binding value changes

I wrote a view to create a typewriter effect in SwiftUI - when I pass in a binding variable it works fine the first time, e.g.: TypewriterTextView($textString)

However, any subsequent time the textString value changes it will not work (since the binding value isn't directly being placed in the body). Am interested in any ideas on how to manually be notified when the @Binding var is changed within the view.

struct TypewriterTextView: View {

    @Binding var textString:String
    @State private var typingInterval = 0.3
    @State private var typedString = ""

    var body: some View {
        Text(typedString).onAppear() {
            Timer.scheduledTimer(withTimeInterval: self.typingInterval, repeats: true, block: { timer in

                if self.typedString.length < self.textString.length {
                    self.typedString = self.typedString + self.textString[self.typedString.length]
                }
                else { timer.invalidate() }
            })
        }
    }
}
like image 730
ohsnapy Avatar asked Oct 13 '19 12:10

ohsnapy


4 Answers

Use the onChange modifier instead of onAppear() to watch the textString binding.

struct TypewriterTextView: View {
    @Binding var textString:String
    @State private var typingInterval = 0.3
    @State private var typedString = ""

    var body: some View {
        Text(typedString).onChange(of: textString) {
            typedString = ""
            Timer.scheduledTimer(withTimeInterval: self.typingInterval, repeats: true, block: { timer in

                if self.typedString.length < self.textString.length {
                    self.typedString = self.typedString + self.textString[self.typedString.length]
                }
                else { timer.invalidate() }
            })
        }
    }
}

Compatibility

The onChange modifier was introduced at WWDC 2020 and is only available on

  • macOS 11+
  • iOS 14+
  • tvOS 14+
  • watchOS 7+

If you want to use this functionality on older systems you can use the following shim. It is basically the onChange method reimplemented using an older SwiftUI:

import Combine
import SwiftUI

/// See `View.onChange(of: value, perform: action)` for more information
struct ChangeObserver<Base: View, Value: Equatable>: View {
    let base: Base
    let value: Value
    let action: (Value)->Void

    let model = Model()

    var body: some View {
        if model.update(value: value) {
            DispatchQueue.main.async { self.action(self.value) }
        }
        return base
    }

    class Model {
        private var savedValue: Value?
        func update(value: Value) -> Bool {
            guard value != savedValue else { return false }
            savedValue = value
            return true
        }
    }
}

extension View {
    /// Adds a modifier for this view that fires an action when a specific value changes.
    ///
    /// You can use `onChange` to trigger a side effect as the result of a value changing, such as an Environment key or a Binding.
    ///
    /// `onChange` is called on the main thread. Avoid performing long-running tasks on the main thread. If you need to perform a long-running task in response to value changing, you should dispatch to a background queue.
    ///
    /// The new value is passed into the closure. The previous value may be captured by the closure to compare it to the new value. For example, in the following code example, PlayerView passes both the old and new values to the model.
    ///
    /// ```
    /// struct PlayerView : View {
    ///   var episode: Episode
    ///   @State private var playState: PlayState
    ///
    ///   var body: some View {
    ///     VStack {
    ///       Text(episode.title)
    ///       Text(episode.showTitle)
    ///       PlayButton(playState: $playState)
    ///     }
    ///   }
    ///   .onChange(of: playState) { [playState] newState in
    ///     model.playStateDidChange(from: playState, to: newState)
    ///   }
    /// }
    /// ```
    ///
    /// - Parameters:
    ///   - value: The value to check against when determining whether to run the closure.
    ///   - action: A closure to run when the value changes.
    ///   - newValue: The new value that failed the comparison check.
    /// - Returns: A modified version of this view
    func onChange<Value: Equatable>(of value: Value, perform action: @escaping (_ newValue: Value)->Void) -> ChangeObserver<Self, Value> {
        ChangeObserver(base: self, value: value, action: action)
    }
}
like image 142
Damiaan Dufaux Avatar answered Nov 09 '22 15:11

Damiaan Dufaux


Copy and paste solution based on @Damiaan Dufaux's answer.

  1. Use it just like the system .onChange API. It prefers to use the system-provided .onChange on iOS 14 and uses the backup plan on lower.
  2. action will not be called when changed to the same value. (If you use @Damiaan Dufaux's answer, you may find the action being called even if data changes to same value, because model is recreated every time.)
struct ChangeObserver<Content: View, Value: Equatable>: View {
    let content: Content
    let value: Value
    let action: (Value) -> Void

    init(value: Value, action: @escaping (Value) -> Void, content: @escaping () -> Content) {
        self.value = value
        self.action = action
        self.content = content()
        _oldValue = State(initialValue: value)
    }

    @State private var oldValue: Value

    var body: some View {
        if oldValue != value {
            DispatchQueue.main.async {
                oldValue = value
                self.action(self.value)
            }
        }
        return content
    }
}

extension View {
    func onDataChange<Value: Equatable>(of value: Value, perform action: @escaping (_ newValue: Value) -> Void) -> some View {
        Group {
            if #available(iOS 14.0, macOS 11.0, tvOS 14.0, watchOS 7.0, *) {
                self.onChange(of: value, perform: action)
            } else {
                ChangeObserver(value: value, action: action) {
                    self
                }
            }
        }
    }
}
like image 21
yue Max Avatar answered Nov 09 '22 15:11

yue Max


You can use textString.wrappedValue like this:

 struct TypewriterTextView: View {

      @Binding var textString: String
      @State private var typingInterval = 0.3
      @State private var typedString = ""

      var body: some View {
          Text(typedString).onAppear() {
              Timer.scheduledTimer(withTimeInterval: self.typingInterval, repeats: true, block: { timer in

                  if self.typedString.length < self.textString.length {
                      self.typedString = self.typedString + self.textString[self.typedString.length]
                  }
                  else { timer.invalidate() }
              })
          }
          .onChange(of: $textString.wrappedValue, perform: { value in
                  print(value)
          })
      }
  }
like image 2
Alhomaidhi Avatar answered Nov 09 '22 17:11

Alhomaidhi


You can use onReceive with Just wrapper to use it in iOS 13.

struct TypewriterTextView: View {
    @Binding var textString:String
    @State private var typingInterval = 0.3
    @State private var typedString = ""

    var body: some View {
        Text(typedString)
          .onReceive(Just(textString)) {
            typedString = ""
            Timer.scheduledTimer(withTimeInterval: self.typingInterval, repeats: true, block: { timer in

                if self.typedString.length < self.textString.length {
                    self.typedString = self.typedString + self.textString[self.typedString.length]
                }
                else { timer.invalidate() }
            })
        }
    }
}
like image 2
Flatout Avatar answered Nov 09 '22 15:11

Flatout