I had to create a new thread bcoz it's driving me crazy and all the other answers online are exactly the same. I have done this countless of times but I cannot see what I am missing for the life of me. I am using a "test" view controller just to get the tap gesture working but it isn't working at all... I am fairly certain that I am setting this up correctly, as this is how I've always implemented it in the past: (yes, I have checked the box for isUserInteractionEnabled). I am even implementing this on a different viewcontroller this exact way and it is working...
class TestViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.addGestureRecognizer(tap)
}
let tap = UITapGestureRecognizer(target: self, action: #selector(wasTapped))
@objc func wasTapped() {
print("tapped")
}
}
I have also tried adding the parameters to wasTapped:
@objc func wasTapped(gestureRecognizer: UITapGestureRecognizer) {
print("tapped")
}
You are saying:
override func viewDidLoad() {
super.viewDidLoad()
view.addGestureRecognizer(tap)
}
let tap = UITapGestureRecognizer(target: self, action: #selector(wasTapped))
The problem is the last line:
let tap = UITapGestureRecognizer(target: self, action: #selector(wasTapped))
You cannot just say let tap
like that in the middle of nowhere. You are implicitly making an instance property. But you cannot initialize an instance property with a target of self
, because self
does not exist at the time an instance property is initialized. (I regard the fact that that code even compiles as a bug, and have reported it as such.)
Move that line to the start of viewDidLoad
, like this:
override func viewDidLoad() {
super.viewDidLoad()
let tap = UITapGestureRecognizer(target: self, action: #selector(wasTapped))
view.addGestureRecognizer(tap)
}
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