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Swift iAd - More than 10 instances of ADBannerView warning and CGAffineTransformInvert: singular matrix output

So I am trying to set up a simple iAd banner in my application but I am getting these two warnings in the output:

WARNING: More than 10 instances of ADBannerView or ADInterstitialView 
currently exist. This is a misuse of the iAd API, and ad performance will 
suffer as a result. This message is printed only once.

and

<Error>: CGAffineTransformInvert: singular matrix.

This is what I am using to implement my ADBannerView:

var adBannerView = ADBannerView()

func loadAds() {
    adBannerView = ADBannerView(frame: CGRect.zeroRect)
    adBannerView.center = CGPoint(x: adBannerView.center.x, y: view.bounds.size.height - adBannerView.frame.size.height / 2)
    adBannerView.delegate = self
    adBannerView.hidden = true
    view.addSubview(adBannerView)
}

//BannerView did load ad
func bannerViewDidLoadAd(banner: ADBannerView!) {
    adBannerView.hidden = false
}
//BannerView failed to load
func bannerView(banner: ADBannerView!, didFailToReceiveAdWithError error: NSError!) {
    adBannerView.hidden = true
}

override func viewDidLoad() {
    super.viewDidLoad()
    // Do any additional setup after loading the view, typically from a nib.
    loadAds()
    //(rest of the code is from here onwards)

I tried adding this to stop the first error: (hasn't worked)

//BannerView will disappear
override func viewWillDisappear(animated: Bool) {
    adBannerView.removeFromSuperview()
    adBannerView.delegate = nil
}
like image 801
Luke Martin Avatar asked Feb 14 '15 10:02

Luke Martin


2 Answers

The issue is every time you load your view you are creating a new instance of ADBannerView. What we need to do is create a ADBannerView once in our AppDelegate.swift and then present this ADBannerView on which ever views we would like to have an iAd banner. This is also called a Shared iAd Banner. In this example, I've created an ADBannerView in my AppDelegate.swift and then added it to my ViewController.swift's view.

AppDelegate.swift

import UIKit
import iAd // Import iAd

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate, ADBannerViewDelegate { // Include the delegate for our banner

    var window: UIWindow?
    var adBannerView = ADBannerView() // Create our one ADBannerView

    func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
        // Set delegate and hide banner initially
        adBannerView.delegate = self
        adBannerView.hidden = true
        return true
    }

    func bannerViewDidLoadAd(banner: ADBannerView!) {
        print("bannerViewDidLoadAd")
        adBannerView.hidden = false
    }

    func bannerViewActionDidFinish(banner: ADBannerView!) {
        print("bannerViewActionDidFinish")
    }

    func bannerView(banner: ADBannerView!, didFailToReceiveAdWithError error: NSError!) {
        print("didFailToReceiveAdWithError: \(error)")
        adBannerView.hidden = true
    }

ViewController.swift

import UIKit

class ViewController: UIViewController {

    let appDelegate = UIApplication.sharedApplication().delegate as! AppDelegate // Create reference to our app delegate

    override func viewWillAppear(animated: Bool) {
        // Position
        appDelegate.adBannerView.center = CGPoint(x: view.frame.midX,
            y: view.frame.height - appDelegate.adBannerView.frame.height / 2)
        // Add to view
        view.addSubview(appDelegate.adBannerView)
    }

Don't forget to remove the code from your viewWillDisappear(animated: Bool) function that you added previously. If you click on the banner and then dismiss it this function will be called and removing our banner from our view and setting our banners delegate equal to nil too soon will cause issues.

like image 181
Daniel Storm Avatar answered Oct 06 '22 00:10

Daniel Storm


If you don't want to care about the size, position, error handling and the delegate methods of your banner ad you can also use:

self.canDisplayBannerAds = true

This solved the error in my App, because Apple takes also care about the number of instances

I've written a short tutorial about this: link

like image 27
Stefan Avatar answered Oct 05 '22 22:10

Stefan