i am using Localize-Swift
library (Link) to localize my application and it works fine with .strings files. the problem is that i have to localize to a language which is right to left and i have to localize via Interface Builder Storyboard so i can make view controllers look right in RTL format. the question is how do i set the storyboard to user selected language in real time ?
for example i have 2 storyboard files :
1- ... /ProjectName/Base.lproj/Main.storyboard
2- ... /ProjectName/fa-IR.lproj/Main.storyboard
how do i switch between them in real time ?
i already know i can change it in Schemes and device language but i want to do it real time and i dont want the users to restart their device.
thanks
Click on iOS->App/Single View App->Next. Name your project and select the language as Swift. Select a desired location and click on Create. To start with Localization, click on your Project Name -> go to Info Tab -> Under Localizations, click on the '+' button.
You can use NSBundle+Language third party class.
I think KababChi's answer was right. However, in the newer versions of Swift NSUserDefaults
has been substituted by UserDefaults
. So the code would look like this:
UserDefaults.standard.set(languages[indexPath.row], forKey: "AppleLanguages")
UserDefaults.standard.synchronize()
App still needs to be restarted to apply these changes.
found my answer :
NSUserDefaults.standardUserDefaults().setObject(["language identifier"], forKey: "AppleLanguages")
NSUserDefaults.standardUserDefaults().synchronize()
unfortunately user must restart the app! if anyone could find a solution to not restart the application please inform me.
In order to change the language without restarting your device you need to switch ‘lproj’ bundle.
You can make it using this code:
class L012Localizer: NSObject {
class func DoTheSwizzling() {
MethodSwizzleGivenClassName(cls: Bundle.self, originalSelector: #selector(Bundle.localizedString(forKey:value:table:)), overrideSelector:
#selector(Bundle.specialLocalizedString(key:value:table:)))
}
}
extension Bundle {
@objc func specialLocalizedString(key: String, value: String?, table tableName: String?) -> String {
let currentLanguage = Localization.currentAppleLanguage()
var bundle = Bundle();
if let _path = Bundle.main.path(forResource: currentLanguage, ofType: "lproj") {
bundle = Bundle(path: _path)!
} else {
let _path = Bundle.main.path(forResource: "Base", ofType: "lproj")!
bundle = Bundle(path: _path)!
}
return (bundle.specialLocalizedString(key: key, value: value, table: tableName))
}
}
func MethodSwizzleGivenClassName(cls: AnyClass, originalSelector: Selector, overrideSelector: Selector){
let origMethod: Method = class_getInstanceMethod(cls, originalSelector)!;
let overrideMethod: Method = class_getInstanceMethod(cls, overrideSelector)!;
if (class_addMethod(cls, originalSelector, method_getImplementation(overrideMethod), method_getTypeEncoding(overrideMethod))) {
class_replaceMethod(cls, overrideSelector, method_getImplementation(origMethod), method_getTypeEncoding(origMethod));
} else {
method_exchangeImplementations(origMethod, overrideMethod);
}
}
Here we are exchanging the implementation of Bundle's localizedString method. Note: we exchanging the Implementation not the reference on the function.
Now add this line in the Appdelegate in the didFinishLaunchingWithOptions delegate method.
L102Localizer.DoTheSwizzling()
After that you need to reload your ViewControllers. In your Main.storyboard set Root View Controller's StoryboardId to "rootnav" and paste this code to your method that switches language:
let rootviewcontroller: UIWindow = ((UIApplication.shared.delegate?.window)!)!
rootviewcontroller.rootViewController = self.storyboard?.instantiateViewController(withIdentifier: "rootNav")
let mainwindow = (UIApplication.shared.delegate?.window!)!
mainwindow.backgroundColor = UIColor(hue: 0.6477, saturation: 0.6314, brightness: 0.6077, alpha: 0.8)
UIView.transition(with: mainwindow, duration: 0.55001, options: .transitionFlipFromLeft, animations: { () -> Void in
}) { (finished) -> Void in
}
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