I've been searching for a way to use a Timer in Swift 4 and looked at this article. I test out my code in xcode and when the the timer first ticks (in this case after 10 seconds) the app crashes and I get an error, although the build succeeded.
2017-11-20 19:54:42.781502-0700 Rock Prodigy[3022:554505] -[_SwiftValue tick]: unrecognized selector sent to instance 0x608000051520
2017-11-20 19:54:42.791278-0700 Rock Prodigy[3022:554505] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[_SwiftValue tick]: unrecognized selector sent to instance 0x608000051520'
*** First throw call stack:
(
0 CoreFoundation 0x000000010360d1ab __exceptionPreprocess + 171
1 libobjc.A.dylib 0x0000000102ca2f41 objc_exception_throw + 48
2 CoreFoundation 0x000000010368da34 -[NSObject(NSObject) doesNotRecognizeSelector:] + 132
3 CoreFoundation 0x00000001035900a8 ___forwarding___ + 1432
4 CoreFoundation 0x000000010358fa88 _CF_forwarding_prep_0 + 120
5 Foundation 0x000000010270e1ee __NSFireTimer + 83
6 CoreFoundation 0x000000010359d2a4 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 20
7 CoreFoundation 0x000000010359cf62 __CFRunLoopDoTimer + 1026
8 CoreFoundation 0x000000010359cb1a __CFRunLoopDoTimers + 266
9 CoreFoundation 0x0000000103594534 __CFRunLoopRun + 2308
10 CoreFoundation 0x00000001035939b9 CFRunLoopRunSpecific + 409
11 GraphicsServices 0x00000001090e29c6 GSEventRunModal + 62
12 UIKit 0x0000000103a885e8 UIApplicationMain + 159
13 Rock Prodigy 0x000000010238b637 main + 55
14 libdyld.dylib 0x0000000107aa1d81 start + 1
)
libc++abi.dylib: terminating with uncaught exception of type NSException
(lldb)
Here is my swift 4 code
import UIKit
class GeneralFitness: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
}
var timer: Timer! = Timer.scheduledTimer(timeInterval: 10, target: self, selector: #selector(tick), userInfo: nil, repeats: true)
@objc func tick() {
print("tick")
}
}
Let me know if you have any questions.
As Andrea said, you should instantiate the timer in viewDidLoad
. Also the documentation says:
The selector should have the following signature:
timerFireMethod:
(including a colon to indicate that the method takes an argument).
And don't forget to disable this timer in, for example, viewDidDisappear
. You can't invalidate
it in deinit
because the repeating timer keeps a strong reference to its target, and your deinit
will not get called as long as the timer is running. And if you remove it in viewDidDisappear
, you might want to create the timer in viewDidAppear
.
Thus, resulting in something like:
class ViewController: UIViewController {
weak var timer: Timer?
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
timer = Timer.scheduledTimer(timeInterval: 10, target: self, selector: #selector(tick(_:)), userInfo: nil, repeats: true)
}
override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
timer?.invalidate()
}
@objc func tick(_ timer: Timer) {
print("tick")
}
}
Or you can use the block-based rendition, with [weak self]
pattern, and the timer won't keep a strong reference to the view controller, in which case you can use deinit
:
class ViewController: UIViewController {
var timer: Timer?
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
timer = Timer.scheduledTimer(withTimeInterval: 10, repeats: true) { [weak self] timer in // the `[weak self] reference is only needed if you reference `self` in the closure
print("tick")
}
}
deinit {
timer?.invalidate()
}
}
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