I just updated from swift 1.1 to swift 1.2 and get compiler Error:
Method 'setVacation' redeclares Objective-C method 'setVacation:'
Here some code:
var vacation : Vacation?
func setVacation(_vacation : Vacation)
{...}
But I need call setVacation
Is any suggestions how fix this?
This is cause by the change stated in Xcode 6.3beta release notes:
Swift now detects discrepancies between overloading and overriding in the Swift type system and the effective behavior seen via the Objective-C runtime. (18391046, 18383574) For example, the following conflict between the Objective-C setter for “property” in a class and the method “setProperty” in its extension is now diagnosed:
class A : NSObject { var property: String = "Hello" // note: Objective-C method 'setProperty:’ // previously declared by setter for // 'property’ here } extension A { func setProperty(str: String) { } // error: method ‘setProperty’ // redeclares Objective-C method //'setProperty:’ }
To fix this you need to make all you method signatures unique (as Objective-C does not provide method overload)
Or don't inherit from NSObject
if you need Swift only class.
Cappy: For the Standford problem I used simply this, because it looks like the Xcode Beta simply says that the operation: (Double, Double) -> Double is the same as operation: Double -> Double, I don't know if it is a bug or not...
But the code below works, but is NOT clean :(
func performOperation(r:String? = "2", operation: (Double, Double) -> Double) {
if operandStack.count >= 2 {
displayValue = operation(operandStack.removeLast(), operandStack.removeLast())
enter()
}
}
func performOperation(operation: Double -> Double) {
if operandStack.count >= 1 {
displayValue = operation(operandStack.removeLast())
enter()
}
}
As noted by @Kirsteins, Swift now detects conflicting symbols between Swift and Obj-C, and swift symbols that would cause Obj-C grief. In addition to the answer given, you can avoid this in general by specifying a required label for the additional types, thus changing the call signature:
import Foundation
extension NSObject {
func foo(d:Double, i:Int) { println("\(d), \(i)") }
func foo(withInt d:Int, i:Int) { println("\(d), \(i)") }
}
let no = NSObject()
no.foo(withInt:1, i: 2)
Beyond that though, and to answer your immediate question, you are trying to apply Obj-C idioms to Swift. What you really want, is to either implement didSet
(most likely), or possibly set
:
class WhatIDidLastSummer {
var vacation:Bool = false {
didSet {
// do something
}
}
var staycation:Bool {
get { return true }
set {
// do something
}
}
}
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