So I've done a lot of searching but still can't seem to find the exact reason as to why my SurfaceView won't display. Here's a little background as to what I'm doing:
I have a Linear Layout that is set Horizontally. It contains an ImageView, then a vertical Linear Layout, and finally another ImageView. In the vertical Linear Layout, there are essential three things: another ImageView at the top, an extended SurfaceView (called MagnetView) and an ImageView below that.
Here's the xml:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="horizontal" >
<!-- Left Magnetrak -->
<ImageView
android:layout_width="wrap_content"
android:layout_height="fill_parent"
android:src="@drawable/vectorparts_01"
android:adjustViewBounds="true" />
<!-- Middle Linear Layout -->
<LinearLayout
android:layout_width="0dip"
android:layout_height="fill_parent"
android:orientation="vertical"
android:layout_weight="1">
<!-- Top Bar with Lifes and Score counter -->
<RelativeLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:adjustViewBounds="true">
<ImageView
android:adjustViewBounds="true"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:src="@drawable/vectorparts_22"/>
<!-- Score counter -->
<TextView
android:id="@+id/myImageViewText"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentRight="true"
android:layout_marginRight="10dp"
android:layout_marginTop="5dp"
android:gravity="center"
android:text="000000000000"
android:textColor="#000000" />
<!-- Life1 -->
<ImageView
android:id = "@+id/life1"
android:adjustViewBounds="true"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/vectorparts_13"
android:layout_alignParentLeft="true"
android:layout_marginLeft="5dp"
android:layout_marginTop="1dp"
android:gravity="center" />
<!-- Life2 -->
<ImageView
android:id = "@+id/life2"
android:adjustViewBounds="true"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/vectorparts_13"
android:layout_toRightOf="@id/life1"
android:layout_marginTop="1dp"
android:layout_marginLeft="1dp"
android:gravity="center" />
<!-- Life3 -->
<ImageView
android:id = "@+id/life3"
android:adjustViewBounds="true"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/vectorparts_13"
android:layout_toRightOf="@id/life2"
android:layout_marginTop="1dp"
android:layout_marginLeft="1dp"
android:gravity="center" />
</RelativeLayout>
<!-- SurfaceView -->
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:id="@+id/middlesurface">
</LinearLayout>
<!-- Bottom Bar -->
<RelativeLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:adjustViewBounds="true">
<ImageView
android:adjustViewBounds="true"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:src="@drawable/vectorparts_02"/>
</RelativeLayout>
</LinearLayout>
<!-- Right Magnetrak -->
<ImageView
android:layout_width="wrap_content"
android:layout_height="fill_parent"
android:src="@drawable/vectorparts_01"
android:adjustViewBounds="true" />
Essentially, I want the MagnetView to show through (or punch a hole) where I put it in the Layout. But it does not display. In fact, the only time my SurfaceView displays is when I set the activity's setContentView() to the SurfaceView explicitly, canceling out everything else.
Here is the actually Activity:
public class Magnetraks extends Activity {
MagnetView midSurf;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
midSurf = new MagnetView(this);
LinearLayout midLL = new LinearLayout(this);
midLL.findViewById(R.id.middlesurface);
midLL.addView(midSurf);
setContentView(R.layout.main);
//Debugging purposes: run to see if middleSurface view is showing up when on its own.
//setContentView(midSurf);
}
@Override
protected void onResume() {
// TODO Auto-generated method stub
super.onResume();
midSurf.resume();
}
@Override
protected void onPause() {
// TODO Auto-generated method stub
super.onPause();
midSurf.pause();
}
Should I place the SurfaceView at the top of my layout xml? Are there more attributes I must set? Can I just overlay the SurfaceView over everything else, make it translucent and draw what I need? Any help would be greatly appreciated, as I cannot seem to grasp how SurfaceViews work. It seems they are apart of my View hierarchy, but then documentation tells me they are something different entirely.
Thank you.
EDIT 04/17/2012
To offer a little more info: My xml UI Designer shows a big box in the middle for my extended SurfaceView class, called MagnetView. I've outlined it in red. (Stackoverflow won't allow me to post images yet)
UI Designer view(http://24.media.tumblr.com/tumblr_m2mmqvBNwW1qcreoco1_500.jpg) http://24.media.tumblr.com/tumblr_m2mmqvBNwW1qcreoco1_500.jpg
Here's the MagnetView (SurfaceView) class:
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.PixelFormat;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class MagnetView extends SurfaceView implements Runnable, SurfaceHolder.Callback{
Thread mThread;
SurfaceHolder mSurfaceHolder;
volatile boolean running = false;
//Creates new surface view as well as a new surfaceholder, which allows access to the surface
public MagnetView (Context context){
super(context);
mSurfaceHolder = getHolder();
mSurfaceHolder.addCallback(this);
//this.setZOrderOnTop(true);
//getHolder().setFormat(PixelFormat.TRANSLUCENT);
}
public void resume(){
running = true;
mThread = new Thread(this);
mThread.start();
}
public void pause(){
boolean retry = true;
running = false;
while(retry){
try {
mThread.join();
retry = false;
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
@Override
public void run() {
// TODO Auto-generated method stub
while(running){
if(mSurfaceHolder.getSurface().isValid()){
Canvas canvas = mSurfaceHolder.lockCanvas();
//... actual drawing on canvas
canvas.drawARGB(100, 255, 255, 80);
mSurfaceHolder.unlockCanvasAndPost(canvas);
}
}
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
this.resume();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
}
}
Provides a dedicated drawing surface embedded inside of a view hierarchy. You can control the format of this surface and, if you like, its size; the SurfaceView takes care of placing the surface at the correct location on the screen.
LinearLayout is a view group that aligns all children in a single direction, vertically or horizontally. You can specify the layout direction with the android:orientation attribute. Note: For better performance and tooling support, you should instead build your layout with ConstraintLayout.
Consider using flatter layouts such as RelativeLayout or GridLayout to improve performance. The default maximum depth is 10.
I am just putting down the changes.
Replace surface view in the xml with LinearLayout.
<LinearLayout
android:id="@+id/middleSurface"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
/>
Get an instance of linear layout
LinearLayout surface = (LinearLayout)findViewById(R.id.surface);
Add the surface view's instance to LinearLayout
surface.addView(new MagnetView(this));
2,3 steps should be performed after setContentView(R.layout.main);
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