NSArchiver
is deprecated since OS X 10.2, and is not available AFAIK on iOS
On the other hand, NSKeyedArchiver
is known to be lacking on the speed & conciseness part (some users report more than 100 times performance difference between NSKeyedArchiver
and NSArchiver
). The objects I want to archive are mainly NSObject
subclasses containing NSMutableArray
of NSNumber
, and objects containing primitive types (mainly double
). I am not convinced the overhead keyed archiving implies is worth it.
So I decided to subclass NSCoder
on iOS to create a serial coder, in the style of NSArchiver
.
I understand where keyed archives might come in handy : backward forward compatibility and other niceties, and it probably is what I will end up using, but I'd be curious to know what kind of performances I could get with serial archiving. And frankly, I think I could learn a lot of things by doing this. So I am not interested in an alternative solution;
I've been inspired by the sources of Cocotron, providing an open source NSArchiver
TLDR : I want to subclass NSCoder
to rebuild NSArchiver
I am using ARC, compiling for iOS 6 & 7, and assuming 32bit system for now.
I am not interested in referencing objects or strings for now, I am only using a NSHashTable
(weakObjectsHashTable
) to prevent classes names to be duplicated : classes will be described the first time they are encountered, and then referred to by reference.
I am using a NSMutableData
to build the archive :
@interface Archiver {
NSMutableData *_data;
void *_bytes;
size_t _position;
NSHashTable *_classes;
}
@end
The basic methods are :
-(void)_expandBuffer:(NSUInteger)length
{
[_data increaseLengthBy:length];
_bytes = _data.mutableBytes;
}
-(void)_appendBytes:(const void *)data length:(NSUInteger)length
{
[self _expandBuffer:length];
memcpy(_bytes+_position, data, length);
_position += length;
}
I am using _appendBytes:length:
to dump primitive types such as int
, char
, float
, double
... etc. Nothing interesting there.
C-style strings are dumped using this equally uninteresting method :
-(void)_appendCString:(const char*)cString
{
NSUInteger length = strlen(cString);
[self _appendBytes:cString length:length+1];
}
And finally, archiving class information and objects :
-(void)_appendReference:(id)reference {
[self _appendBytes:&reference length:4];
}
-(void)_appendClass:(Class)class
{
// NSObject class is always represented by nil by convention
if (class == [NSObject class]) {
[self _appendReference:nil];
return;
}
// Append reference to class
[self _appendReference:class];
// And append class name if this is the first time it is encountered
if (![_classes containsObject:class])
{
[_classes addObject:class];
[self _appendCString:[NSStringFromClass(class) cStringUsingEncoding:NSASCIIStringEncoding]];
}
}
-(void)_appendObject:(const id)object
{
// References are saved
// Although we don't handle relationships between objects *yet* (we could do it the exact same way we do for classes)
// at least it is useful to determine whether object was nil or not
[self _appendReference:object];
if (object==nil)
return;
[self _appendClass:[object classForCoder]];
[object encodeWithCoder:self];
}
The encodeWithCoder:
methods of my objects all look like that, nothing fancy :
[aCoder encodeValueOfObjCType:@encode(double) at:&_someDoubleMember];
[aCoder encodeObject:_someCustomClassInstanceMember];
[aCoder encodeObject:_someMutableArrayMember];
Decoding goes pretty much the same way ;
The unarchiver holds a NSMapTable
of classes it already knows and looks for the name of classes reference it does not know.
@interface Unarchiver (){
NSData *_data;
const void *_bytes;
NSMapTable *_classes;
}
@end
I won't bore you with the specifics of
-(void)_extractBytesTo:(void*)data length:(NSUInteger)length
and
-(char*)_extractCString
The interesting stuff is probably in the object decoding code :
-(id)_extractReference
{
id reference;
[self _extractBytesTo:&reference length:4];
return reference;
}
-(Class)_extractClass
{
// Lookup class reference
id classReference = [self _extractReference];
// NSObject is always nil
if (classReference==nil)
return [NSObject class];
// Do we already know that one ?
if (![_classes objectForKey:classReference])
{
// If not, then the name should follow
char *classCName = [self _extractCString];
NSString *className = [NSString stringWithCString:classCName encoding:NSASCIIStringEncoding];
free(classCName);
Class class = NSClassFromString(className);
[_classes setObject:class forKey:classReference];
}
return [_classes objectForKey:classReference];
}
-(id)_extractObject
{
id objectReference = [self _extractReference];
if (!objectReference)
{
return nil;
}
Class objectClass = [self _extractClass];
id object = [[objectClass alloc] initWithCoder:self];
return object;
}
And finally, the central method (I would not be surprised if the problem is somewhere here)
-(void)decodeValueOfObjCType:(const char *)type at:(void *)data
{
switch(*type){
/* snip, snip */
case '@':
*(id __strong *) data = [self _extractObject];
break;
}
}
The initWithCoder:
method corresponding to the previous snippet of encodeWithCoder:
would go something like that
if (self = [super init]) {
// Order is important
[aDecoder decodeValueOfObjCType:@encode(double) at:& _someDoubleMember];
_someCustomClassInstanceMember = [aDecoder decodeObject];
_someMutableArrayMember = [aDecoder decodeObject];
}
return self;
My decodeObject
implementation is exactly _extractObject
.
Now, all this should work nice and well. And as a matter of fact; I am able to archive/unarchive some of my objects. The archives look fine, to the extent that I am willing to inspect them in an hex editor, and I am able to unarchive some of my custom classes containing NSMutableArray
s of some other class containing double
s.
But for some reason, if I try to unarchive one of my object containing a NSMutableArray
of NSNumber
, I run into this problem :
malloc: *** error for object 0xc112cc: pointer being freed was not allocated
There seems to be one line per NSNumber
in the array, and the address 0xc112cc
is the same for every line. Putting a breakpoint in malloc_error_break
tells me the errors is from -[NSPlaceholderNumber initWithCoder:]
(called from my _extractObject
method).
Is that a problem linked to my usage of ARC ? What am I missing ?
My error was linked to a misunderstanding of the second argument of -(void)encodeValueOfObjCType:(const char *)type at:(const void *)addr
in the case where type
represents a C-string ( *type == '*'
). In that case addr
is a const char **
, a pointer to the the const char *
, which is itself points to the constant, 0
terminated array of char
that should be encoded.
NSNumber encodeWithCoder:
encodes a small C-string representing the type of the variable backing the value (an i
for int
, d
for double, etc. it is equal AFAIK to the @encode
directive).
My previous misinterpretation (assuming addr
was a const char *
) made an incorrect encoding/decoding, and the initWithCoder:
was thus failing (bottom line : it was trying to free
a stack variable, thus the error message and the fact that the address was always the same for every call of the function).
I now have a working implementation. If anyone is interested, the code is on my GitHub under the MIT license.
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