I've been trying to wrap my head around this the whole day...
Basically, I have a struct called State that has a name and another one called StateMachine with a name, an array of states and total number of states added:
#include <stdio.h>
#include <stdlib.h>
typedef struct State {
const char * name;
} State;
typedef struct StateMachine {
const char * name;
int total_states;
State ** states;
} StateMachine;
StateMachine * create_state_machine(const char* name) {
StateMachine * temp;
temp = malloc(sizeof(struct StateMachine));
if (temp == NULL) {
exit(127);
}
temp->name = name;
temp->total_states = 0;
temp->states = malloc(sizeof(struct State));
return temp;
}
void destroy_state_machine(StateMachine* state_machine) {
free(state_machine);
}
State * add_state(StateMachine* state_machine, const char* name) {
State * temp;
temp = malloc(sizeof(struct State));
if (temp == NULL) {
exit(127);
}
temp->name = name;
state_machine->states[state_machine->total_states]= temp;
state_machine->total_states++;
return temp;
}
int main(int argc, char **argv) {
StateMachine * state_machine;
State * init;
State * foo;
State * bar;
state_machine = create_state_machine("My State Machine");
init = add_state(state_machine, "Init");
foo = add_state(state_machine, "Foo");
bar = add_state(state_machine, "Bar");
int i = 0;
for(i; i< state_machine->total_states; i++) {
printf("--> [%d] state: %s\n", i, state_machine->states[i]->name);
}
}
For some reason (read low C-fu / years of ruby/python/php) I'm unable to express the fact that states is an Array of State(s). The above code prints:
--> [0] state: ~
--> [1] state: Foo
--> [2] state: Bar
What happened with the first state added?
If I malloc the states array on the first state added (e.g. state_machine = malloc(sizeof(temp)); then I get the first value but not the second.
Any advices?
This is a C question. I'm using gcc 4.2.1 to compile the sample.
A structure may contain elements of different data types – int, char, float, double, etc. It may also contain an array as its member. Such an array is called an array within a structure. An array within a structure is a member of the structure and can be accessed just as we access other elements of the structure.
If you want to manually count it, the size of a struct is just the size of each of its data members after accounting for alignment. There's no magic overhead bytes for a struct.
* Structs have statically-dispatched methods and properties; there's no ability to override.
It looks like you're not allocating space for your states in the machine past the first one.
StateMachine * create_state_machine(const char* name) {
StateMachine * temp;
temp = malloc(sizeof(struct StateMachine));
if (temp == NULL) {
exit(127);
}
temp->name = name;
temp->total_states = 0;
temp->states = malloc(sizeof(struct State)); // This bit here only allocates space for 1.
return temp;
}
You're probably better off putting an array of states of fixed size in the state machine struct. If that's not okay, you'll have to realloc and move the whole set around or allocate chunks and keep track of the current length, or make a linked list.
Incidentally, init, foo, and bar never get used.
Edit: What I'm suggesting looks like this:
#define MAX_STATES 128 // Pick something sensible.
typedef struct StateMachine {
const char * name;
int total_states;
State *states[MAX_STATES];
} StateMachine;
It looks like you want to have a variable number of states in each state machine, but you are allocating the memory incorrectly. In create_state_machine
, this line:
temp->states = malloc(sizeof(struct State));
Allocates a single State
object, not an array of pointers (which is how you are using it).
There are two ways you could change this.
states
as State states[<some-fixed-size>];
but then you cant ever have more than a fixed number of states.states
, so you can keep track of that as well as how much is used (which is what total_states
is being used for).The later would look something like this:
#include <stdlib.h>
#include <string.h>
typedef struct
{
const char *name;
} State;
typedef struct
{
const char *name;
int total_states;
int states_capacity;
State *states;
} StateMachine;
StateMachine *create_state_machine(const char *name)
{
StateMachine *temp = malloc(sizeof(StateMachine));
memset(temp, 0, sizeof(*temp));
temp->name = name;
temp->states_capacity = 10;
temp->states = malloc(sizeof(State) * temp->states_capacity);
return temp;
}
State *add_state(StateMachine *machine, const char *name)
{
if (machine->total_states == machine->states_capacity)
{
// could grow in any fashion. here i double the size, could leave
// half the memory wasted though.
machine->states_capacity *= 2;
machine->states = realloc(
machine->states,
sizeof(State) * machine->states_capacity);
}
State *state = (machine->states + machine->total_states);
state->name = name;
machine->total_states++;
return state;
}
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